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I have borrowed ideas and concept widely; if
I would mention everybody who have knowingly or unknowingly contributed
to Great Ideas Grand Vision this section would fill a website on its own.
So I send out a great, undirected thanks to all the sources for this campaign,
big and small.
This scenario would not have been possible without the help of my players:
Waldemar Ingdahl, Martin Eliasson, Henrik Öhrström, Mats Eriksson,
Henrik Alpsten, Nicolai Tuuri, Alexander Sanchez and Tommy Sääf.
They are the source of more great ideas and details in this scenario than
me, I just feel like the chronicler of their exploration of the world.
I also have received many valuable ideas from the participants of the
Extropian mailing list, both as answers to direct questions and as ideas
spawned by the discussions. The same goes for Mikael Johansson and the
other people at the Stockholm Young Scientist Association. It is clear
that when creating a broad scenario, the more diverse the minds helping
develop it, the better.
Some of the ideas (especially the Mothers) were originally developed
for a sf setting developed for a net-project, unfortunately currently
in indefinite suspension. It had a very different scope and philosophy,
but produced a lot of useful ideas.
This setting has been influenced by many authors beside the ones mentioned
in the literature list: Greg Bear, David Brin, Ian M. Banks, Vernor Vinge,
David Zindell, Arthur C. Clarke, John Varley, Neal Stephenson, Stanislaw
Lem, Linda Nagata and Olaf Stapledon, just to mention some of the main
fiction writers. Among non-fiction writers especially Freeman Dyson, Hans
Moravec, J. D. Bernal, Kevin Kelly, Gerald K. O'Neill and the many writers
in the transhumanist movement have contributed valuable visions.
2300AD by GDW has of course influenced this setting. It is hard to make
a good hard sf roleplaying setting without borrowing and reinventing from
it.
Vacuum and Ludwig van Beethoven provided musical inspiration.
The illustrations were mostly made in Bryce; without the tutorials, objects
and textures made available by the Bryce community on the Internet they
would not have been possible.
Finally, I would like to thank Per Gerhardt getting me started in creating
my own sf scenario. Without the arguments I had with him about what constitutes
a good and realistic space empire this would never have occurred.
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