History
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Atlantis was the first private space colonisation effort
that succeeded. It was organised by Atlantis Foundation, started by Nathaniel
McDaggart, owner of a space freight company. The goal was to create a
"free haven for free thinking individuals". Would-be colonists
signed a contract of non-initiation of force and other parts of a social
contract, pooling their resources in the foundation. Eventually enough
groups and individuals could support capital for the colonisation project,
and in 2038 the colonisation ship Mayflower was launched towards Zeta
1 Reticuli II.
Mayflower arrived in March 2136, finding an earth-like world with seven
major continents. Shortly after the initial landing the Auction was instituted,
establishing the land ownership rights and constitution of the planet.
McDaggart TransPlanetary bought Terminal (originally McDaggart Terminal),
where the "capital" Galt’s Gulch was located. Atlantis Foundation
acted as a coordination function for the colonisation effort, originally
handling the space systems. Later it mainly became a registry for land
rights, public notary and accreditor of courts.
During the initial colonisation phase the colonist groups settled down
across the planet. The settlements were widely dispersed, but long-range
communications and transports had been pre-planned. Originally shuttles
and planes were used, but TransPlanetary soon manufactured zeps. Many
groups and settlements quickly specialised themselves, such as McDaggart
TransPlanetary (transports), the Ricardians (general labour), Transhuman
Research Institute (research, education and development), Explorers United
(surveying and exploration), Xie Manufacturing (heavy equipment), Akston
Farming and Mulligan Capital & Investment. Local police forces and
PPLs emerged to protect people.
1st October 2136 the first Gun Pride Day was celebrated in
Galt’s Gulch. Many of the founders felt that they ought to celebrate the
right to bear arms. This later became a tradition, when the citizens get
together, show off their weapons and playfully blow up things.
In 2150 a major debate was started after some risky experiments with
HE viruses at the TRI about how to handle insurance and security. A widespread
insurance system was instituted, putting economic restraints on irresponsible
actions. The insurance firms today have tremendous influence; while there
are practically no laws except the basic libertarian constitution their
policies rein in behaviour economically: blowing up your neighbours property
will cost you a lot, and your insurance premiums will skyrocket. Killing
people will ruin even the richest. In time this also evolved into the
current system of maturity: children are gradually insured more and more,
given more and more control over their insurances and finances, and when
they reach their IQI (Insurance Quota for Independence) with self-signed
insurance they are regarded as their own people. This means that there
is no fixed age of maturation, some people become independent at a very
early age while others remain "children" for decades.
Atlantis first state, Hope Colony, was founded in 2151, by a group of
malcontent youths and people who feared that Atlantean society was doomed.
Hope Colony persisted for 20 years before finally dissolving in 2171.
Since then several other states have been founded, but few have persisted.
In 2176 the second largest outbreak of violence
in Atlantean history when a conflict ensued between the PPL Glick Law
and its subscribers on Lichtenstein over outstanding debts of a retroactive
added charge the subscribers had refused to pay. The PPL tried to make
the subscribers to pay or impound resources in payment, which resulted
in violence. The Glick Eruption, as the incident became called, lasted
for two weeks and 132 people were killed. In the end the PPL was forced
into bankruptcy, both due to extensive legal action and the sheer expense
of fighting against a widely distributed armed population that did its
best to sabotage the organisation. In addition, many of the employees
deserted it at critical points. The whole Eruption made many Atlanteans
question the idea of PPLs from a practical point of view (beside the danger
of similar incidents, the PPL had shown itself to be vulnerable in a critical
situation – could other PPLs withstand real threats?). One effect was
the foundation of the Dronamraju Republic on Completion 2187.
The Dronamraju Republic was intended
by its founders to act as a "mutual society", where the economy
was based on pooling resources and having expert systems distribute them
justly; outwards the Republic acted as an ordinary Atlantean company.
In addition, security was upheld by a security force run by the government.
While the attempt attracted more attention and followers than usual when
somebody founded a nation, it quickly ran into problems. Due to constant
quarrels with orthodox libertarians the republicans gradually isolated
themselves, a move towards cultism that has often occurred in nations
on Atlantis. Slowly the tone got harsher, as the republicans struggled
to keep their nation working. Inefficiency and laziness became more and
more firmly discouraged, often incurring "fines" of non-access
to goods from the expert systems. The Republic found that many Atlanteans
did not want to deal with it, or offered it worse deals than to groups
they approved of. There were also claims that outside agents were trying
to infiltrate the Republic and sabotage it, making it close its borders
and instituting mandatory surveillance. At this point it became more and
more clear to outsiders that the republic was failing fast; many outside
groups actually began to work to convince people to leave (but various
rules and debts made this hard to do legally). Over a span of 20 years
the nation moved from an idealistic democracy to a police state. From
time to time purges were instituted, as "illoyal" fractions
were discovered and forced out of office or work. Finally the Republic
went bankrupt in 2215; the expert systems found themselves with insurmountable
shortages, the government couldn’t do anything about it. A riot in the
capital Dronamraju turned into a revolt. At first it looked like the government
would fall, but it turned the security force on the population. The resulting
collapse was the largest outbreak of violence ever on Atlantis, involving
thousands of people; ironically more people lost their lives than in the
Eruption which caused the foundation of the Republic. Most of the victims
were not victims of violence, but rather an infrastructure that collapsed
or turned against them in the last-ditch attempts by the government to
keep people under control. After the Republic dissolved Atlantis Foundation
took over the land, mostly selling it but keeping the ruins of Dronamraju
as a warning for future generations of the dangers of having a government.
2187-2197 the SDC (Space Development Consortium; the brainchild of a
team of visionaries at Xie Manufacturing interested in the future possibilities
of a beanstalk) managed to put the asteroid Jack in atlantosynchronous
orbit, a major feat of engineering, investment, space technology and insurance
deals. This made space industry boom, and people no longer had to rely
on adding on structures to the already heavily encrusted Mayflower. Later
more and more space habitats and industries have grown up in orbit.
During the 2200’s clans became an organising force in social life. They
began among the migrant workers of the Ricardians but the idea caught
on; formal family networks became an added level of security and contacts.
Some clans, like the Dabreen and the McDaggarts, developed strong traditions
and styles, while others became little more than networks.
Around 2210 Squidding began to develop after the development of simple
real-time brain scanners. The scanners could determine the current brain
state, and compared to more detailed scans done at hospitals the current
mental state inferred. Some of the TRI people began to project their squid
data with their wearables, and this practice quickly spread. Better representations
emerged, and people began to learn how to interpret squids at a glance.
Projecting a clear squid of oneself became a sign of trustworthiness,
and thanks to the improved communication society became a bit more efficient
and trustworthy.
In 2280 the Abdela Theory of Higgs manipulation was presented. At first
a theoretical curiosity, it soon attracted attention when its consequences
were understood. In 2298 this led to the first creation of a force projector.
Geodesic Systems Inc started to exploit and research Higgs fields. In
2307 they managed the first creation of confused matter in their orbital
lab; these experiments were later moved to the outer parts of the system.
Experiments continue to this day with containment methods – confused matter
could potentially become an infinite energy source.
In
2345 the Beanstalk project was eventually started. For generations the
Atlanteans had discussed the idea of using Jack to build a hanging tower
down from the geosynchronous orbit to the ground; this would make getting
to orbit much cheaper than spaceplanes (this was of course one of the
reasons Jack was put into orbit in the first place). To build it, superstrong
materials like bundled carbon nanotubes would be necessary, and they had
just become somewhat affordable due to nanotechnology. The Beanstalk Consortium
is one of the largest industrial consortia of Atlantis, including construction,
aerospace, research, finance, insurance and research corporations. Work
began with constructing a nanotech factory on Jack converting carbonaceous
rock into nanotube cables. Slowly they were lowered towards the planet,
and the asteroid moved outwards slightly to keep the whole system static
relative the planned touch-down point in the desert of Terminal. The project
is extremely complex, and the outcome is still in the balance: several
Cassandras claim the beanstalk will never become economical due to the
development of GATA (Gravity Assisted Takeoff and Acceleration), as well
as the risks involved when the cables become several tens of thousands
kilometres long. The projected end-date is sometime in 2354.
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Society
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Atlantean society is very decentralised, and practically every human
activity can be found somewhere (which is amazing given the limited number
of Atlanteans). It is largely a telecom civilisation, with trade and business
as paradigm. It is a contract culture where nothing is real unless it
can be bought or sold – trade is important even in human relations, and
trade is generally regarded as the noblest profession (although relatively
few regard themselves as pure traders, since almost everybody is a trader
by offworld measures). The confusion exhibited by offworlders when arriving
on Atlantis tends to amuse Atlanteans; many of the "foreign embassies"
have clustered together in Galt’s Gulch more or less by default, not really
seeing that their physical location is irrelevant.
Despite the image many outsiders get, Atlanteans are not very violent.
Most Atlanteans firmly believe that coercion is the root of all evil;
coercing someone robs them of their free will and rationality. Sane people
interact freely, trading services rather than demanding or begging for
them. Violence is financially discouraged: being violent and rude tends
to raise the insurance premiums, and acts of violence tend to lead to
expensive lawsuits. Murder is almost certain to ruin one's reputation
and end up in a PPL jail. Many Atlanteans born with violent tendencies
get therapy to reduce them in order to lower their insurance costs. On
the other hand, many people are killed or wounded in accidents every year,
and Gun Pride day can be quite risky sometimes (in many areas you have
to sign a waiver before entering during Gun Pride Day).
Atlanteans are used to speak their mind and debate things. They regard
most other planets as far too low-key, filled with untrustworthy yes-people.
They want to set up trade with everybody else – what good is FTL without
trade?
Atlantean buildings are often moveable or modular, easy to move to a
new location. Whole cities can be moved if needed (or wanted), and people
do tend to move around for a variety of reasons. Zeps, ultralights and
other air vehicles are popular since there are relatively few large roads.
Cities hence tend to have rather variable populations, and many are more
like parking lots around a few static buildings. Sometimes many people
arrive, sometimes the city is out of season.
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Organisations
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The IPD Society attempts to create a social
immune defence. Their idea is that unless vigilance is constantly tested,
parasites and freeriders will spread. So the IPDS both inform people and
organise "tricks" to keep people alert. Guardian groups like this
exist with a variety of goals, all trying to influence society at large.
Many Atlanteans dislike them for their meddling, even if they agree with
their goals.
The Rand monks in the Medius mountains are just
one of the many strange cults that exist. They seek to live a truly objectivist
life, without the Kantian stupidity they think has ruined Atlantean society.
A related religion is the Cult of Profit. Practically every religion exists
somewhere on Atlantis, but the Atlanteans seldom hold a faith long before
moving on. While many proudly proclaim to adhere to lifelong truths, most
tend to be slightly sceptical and practical.
The major newspaper/newssource is Big 'uns; originally founded as a pornographic
magazine by Tom "sleaze" O’Donald (journalists are commonly
called sleaze due to this). The magazine did well, but in time it had
to diversify due to competition. In time it became the major newssource,
and O’Donald Associates is the major publishing and media corporation.
Today Big ‘Uns is an advanced subscription service individually adapted
to each subscriber, with very little pornography (unless deliberately
included, of course). It’s slogan is "I only read it for the pictures".
The McDaggart family is the closest thing Atlantis
has to a royal family. Their fortune has shifted over time, but currently
it is on the top again (even after less-than successful ventures as the
trans-Terminal monorail line). The ideas of Nathaniel McDaggart have played
a significant role in the development of Atlantis, and his sentence "the
businessman has to be a philosopher" is often quoted. In the entrance
to the TransPlanetary building the family motto "In labore, vita
et virtuus" is proudly written in Earth marble above the famous statue
of Nathaniel. Nathaniel is kept in cryonic suspension in the shrine/subbasement,
with a typically ironic sign above the suspension unit: "In case
of planetary emergency, break glass".
TRI, Transhuman Research Institute is a university,
think tank and R&D community located on a mesa at the southern tip
of Madeleine. TRI is generally the major source of scientific results
and heretical ideas. The inhabitants and students take pride in questioning
old assumptions and inventing new ideas to be tested (the University motto
is "Question *Everything*!"). The original goal of creating
a centre for human enhancement were diverted into other areas at first,
but over time TRI has developed a number of workable methods of enhancements;
it is just not the core of the organisation any more. It has diversified
into other areas, ranging from technology to social debate. On neighbouring
mesas competitors and offshoots have sprung up; the whole area is sometimes
called University Tip. The core however remains in the old pyramid glass-steel
buildings around More Square and Bostrom Boulevard. TRI has traditionally
competed with the University of Galt’s Gulch both academically, economically
and ideologically: GGU is more directed towards developing and defending
the original values of Atlantis, while TRI wants to explore all values
(GGU people sometimes call TRI "state U" since several prominent
statics developed their ideas there), even those that do not agree with
the views of the original founders.
Atlantis Environmental Protection Agency is the largest environmental
group on Atlantis. They value the natural, and are willing to pay for
it. They take a typically Atlantis free-market view of protecting the
environment: they buy up as much land, water and air as possible and then
let it remain unspoiled. Funding comes mainly from private donations,
but also from paying hikers, their expertise in ecomanagement and litigation.
AEPA is not particularly popular among neighbours, since it is known to
be prepared to sue for ecological infringement at any influence on their
areas (to them, lawsuits is nearly a kind of investment). Its most controversial
method is "patch clamping", the practice of buying up a small
patch of ecosystem like a forest core, and then sue any infringing activity
– which includes just about any changes of the ecosystems in the vicinity,
often far outside the patch. Currently AEPA owns or controls extensive
tracts of ocean in the arctics, most of northern Madeleine and half of
Koslowsky. Whether the group will manage to buy up or clamp most of Atlantis
in the long run remains to be seen, most Atlanteans think they will break
down sooner or later.
Trillicom
Arms is the premier armaments designers and manufacturers on Atlantis.
They go for the extreme, outrageous and advanced rather than the practical.
Most of their truly extreme weapons have never even been built, but exist
as engineering concepts until they can find somebody rich and eccentric
enough to buy them. They have everything from handguns over creative rifles
to plans for planetwrecking devices. Originally founded at TRI, it is
one of the most successful trichines. In the Madeleine mountains they
own the Forgotten Valley, where customers can take a weaponry-hike and
try out their catalogue; they also arrange a variety of wargames, publish
Destruction Review (a widely respected journal of weaponry, of high academic
standing), sponsor Gun Pride Day just about everywhere and overall go
for an ubiquitous presence. As the founder Nicosia Tessin put it: "Wherever
you go, whatever you want to blow up, we will be there to sell you what
you need".
Assurance Insurance, Unlimited Futures Inc and Landau-Preskhill are the
three major insurance companies of Atlantis. They are especially important
not due to their size, but due to their influence over insurance policy
and hence over just about everything else. Other insurance firms often
adapt or harmonise their rules with the three. Unlimited Futures is the
oldest and most radical; beside insurance the company network also includes
banking, cryonics and hospitals. It encourages customers to join the corporate
web with their own networks, creating an "insurance/trading nexus
destined for profit and longevity". Assurance is much more conservative,
holding the view that unnecessary risk-taking should be costly. They promote
a much more careful lifestyle, making sure that whatever fun the customers
have they are always well protected. Landau-Preskhill are much more Atlantean
and promotes extreme flexibility: customers can chose from a wide variety
of "lifestyle patterns" to find the right combination of insurance,
economic security, legal protection and other services.
TransLife is one of the major powers in the biotech business. The business
network contains many companies that network together. Some of the most
well known are EugeniX (reproductive technologies), TeratoTech (builds
robots or real biotech targets/monsters for hunting or other entertainment)
and Euphrosyne Pharmaceuticals (drugs both for medical use and entertainment).
Sandberg and Öhrström Creative Genetics is one of the old and
traditional biotech companies at TRI. Generally regarded as stuffy and
old-fashioned in their views on human enhancement (strongly pro-enhancement
but has definite views on what constitutes an enhancement and whether
it is allowed to put it into a child) even if they are up to date in the
technical area. Like most of the biotech companies it is investing heavily
in nanotech and doing its best to exploit it in gene therapy, cell repair
and bionics.
The Nannies are the nanotech upstart companies. They are new, brash and
investors throw money at them; the mood is not unlike Silicon Valley during
the computer revolution in the 20th century (although in this
case it might be more properly called "diamond crater" since
most are located on Jack). Most companies are fairly small and relies
on automated engineering expert systems. Designs are constructed and first
tested virtually by nanotechnologists and their software, then built physically
(and usually the designs have to return to a virtual version several time
before the bugs are fixed). Entire nanotech labs can be housed in a suitcase,
although the extra equipment tend to require well-stocked macroscale labs.
Companies like NanoDepressive, Mymach, Mechanosynthetic Systems Inc, DrexTech
and TRI Supermolecular Chemistry Department Inc. scramble to explore what
can be done with nanotechnology now when the main limitations have been
overcome. They are not so much competing as coevolving (being first with
something is more important than being the only one with it after a few
weeks). Many experts move freely between the companies.
Rotha Netsys is a newly formed interstellar
trading corporation (the main investors are Mulligan Capital & Investments,
Proxitech Computing and Solidity Insurance). It is actively trying to
set up a trading route between Atlantis, Nova and New America and involved
with the Origo project. So far it has profited mainly from developing
conversion programs for different data formats and importing software.
The Freedom Foundations are a number of foundations working to keep Atlantis
free and/or provide a social safety net. They support poor people, get
involved in lawsuits when other organisations have broken against the
rules or act in unethical ways. Some also act as or run consumer information,
rating systems for PPLs and other businesses or act as ethical certifiers.
While some of the most well known (like the Bois Defense Fund and the
Atlantean Freedom Watch) are non-profit, there also exist for-profit organisations
where people can invest in good causes.
Aurum Investments is one of the most ambitious Atlantean
investment and trade firms. Fiercely independent and a bit more daring
than most others it invests in wild projects such as the Beanstalk, interstellar
trade (they own the Lady Koumakov) and the confused matter research of
Geodesic Systems. Observers give it a 50-50 chance of surviving the next
decade, but if any of the investments pays off, the investors in Aurum
will be very, very rich.
The Tigers of Luxemburg is the most famous and expensive mercenary/bodyguard
company. It dates back to the Glick Eruption, where some of the citizens
hired a team of people to strike at Glick Law. The Tigers have specialised
at disabling armed foes such as outlaws and out-of-bounds PPLs; the need
for the Tigers is fairly low most of the time, making them act mainly
as a bodyguard firm, but their reputation rests on their ability to deal
with armed and capable foes.
The Truth is an Atlantean advertising/media firm. The name is pure irony,
as Atlanteans never believe in anything proposed as the Truth.
It runs a wide variety of net channels and virtuals, as well as knowledge
network services and expert system production. One of its most important
range of products are microtrading agents making daily life and family
interaction work economically. The organisation is little more than a
network of cooperating sub-firms, partially family run, partially consultants.
Geodesic systems is the leading research and development
company in higgstechnology and antigravity. Over time it has relocated
more and more of its activities to the outer reaches of the system, especially
around Aristotle (which they own). The main reason is to lower the insurance
costs for their experiments in confused matter. The company is overall
somewhat clannish and eccentric, a fine example of a trichine.
The Network for Xenology studies the semioticist bugs, claiming that
they are intelligent beings and the "mating patterns" drawn on beaches
are really a sign language. Most Atlanteans scoff at the notion, and researchers
from GGU and TRI have both concluded that the bugs are not much smarter
than terrestrial cats, but the Xenologists think that the bugs both have
a very alien form of thinking, a non-technological civilization and that
most of their social interactions are hidden deep underwater. The Xenologists
try to convince people that the bugs deserve rights in society, but few
support them. Atlanteans usually call them bug-huggers or buggers.
The Tartarus Commonwealth is an Atlantean colony
on Daedalus. It began in 2274 when Detroit Marhenke (generally regarded
as having expensive impulse control problems) murdered a competitor. To
escape the PPLs and financial ruin he and his family escaped from Atlantis
to Daedalus where they owned some land. This posed a problem for the PPLs
and insurance companies; getting him back would likely entail a very expensive
attack mission, where some of the other family members could file countersuits
for endangering them. In the end it was solved by paying off the victim’s
family and deliberately ignoring the Marhenke family. They were blacklisted
instead: almost nobody on Atlantis would deal with them, and they were
without insurance.
Despite what most thought was possible, the Marhenkes survived on their
icy worldlet. They lived in a base inside the extensive cavern systems
of the Mises mountains, eking out a poor and troubled existence but surviving
against all odds. The name originated as a joke during the first years.
Over time a new generation grew up, not formally blacklisted and able
to deal with the Atlanteans. Over time a fragile trade has emerged, where
the Marhenkes sell ice and software in exchange for goods they cannot
produce themselves. A number of other disaffected Atlanteans have also
joined the Commonwealth, which now number in around a hundred. It is organised
as a company, with members as shareholders; most is of course owned by
the older Marhenkes. Currently it is trying to scrape together enough
money to build a catapult to make ice trade more feasible, but it is having
trouble finding investors.
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Language
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It should be noted that many words like ‘greed’, ‘selfishness’, ‘altruism’,
‘market’ and ‘solidarity’ have different values and meanings on Atlantis
compared to the use on other planets. This tends to cause confusion. When
an Atlantean calls somebody a greedy and selfish person they likely mean
it in a neutral or even positive way, while altruism is regarded as suspicious
or naive..
Agoraphilia
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Business addiction: compulsive trading or intoxication with market
flows. A fairly common mental disorder on Atlantis. The opposite,
agoraphobia, is rare and mainly occurs among mystics and statics.
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Bunny Run
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Part of Gun Pride ritual here and there, when a white rabbit is
let loose and everybody hunts it with their weapons.
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Calypse
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The End of the World As We Know It. Many Cassandras have predicted
that Atlantis will eventually break down, due to economic or ecologic
disasters, war or something else. Atlanteans in general do not believe
in it, and mockingly call it the Calypse.
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Contract spouse
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Spouse, although the role has been extended by making it an explicit
contract which may or may not involve emotional bonding, sex, economic
partnership or living together.
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Cryppie
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A cryptographer. One who hacks or implements cryptographic software
orhardware.
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Deal
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The Atlantean equivalent to the pair "Thank you / You’re welcome";
both people say "deal" to thank each other and close a
transaction.
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Defaulter
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Insult.
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Drifthouse
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A building with antigravity generators to make it movable.
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Drivehouse
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A building that can be moved using an add-on wheel frame, air cushions
or a zep.
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GG
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Galt’s Gulch. Usually the largest city on the planet.
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GGU
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Galt’s Gulch University.
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Go with the dataflow
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To immerse oneself into the Net, dealing and discovering just for
fun and profit.
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Greys
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Nickname used for Atlanteans; based on the ancient Earth folklore
of small grey big-eyed aliens living at Zeta Reticuli. Sometimes
the aliens are used in children's stories to denote the spooky collectivists
that creep up on children who don’t look after their rights properly.
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Guardians
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Organisations, militias and parties devoted to keeping Atlantis
free – after their definition of freedom.
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Gun Pride Day
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A celebration of "the right to bear arms", when interested
people gather in the cities and other places to show off their weaponry,
compete, blow things up and generally have fun.
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Insurance War
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When two insurance companies (or PPLs) come into conflict over
a matter where their subscribers have conflicting interests. The
resulting court battles can take a long time to resolve, putting
up big hinders for everyone involved.
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Ink
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To fake one’s squid signals; regarded as extremely bad form.
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Mystic
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Somebody valuing the imaginary over the actual. Negative term.
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Mayflowers
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The original colonists. Few of them are around these days, most
being dead or cryonically suspended.
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Nandex
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"Textile" material composed of interlinked nanodevices;
extremely flexible, adaptable and stylish.
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Nanny
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One of the many start-ups in the nanotech business.
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Patch Clamp
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To buy up a piece of land (or something else) in order to prevent
others from changing the surroundings. Generally regarded as bad
form.
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PPL
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Privately Produced Law. The law enforcement firms hired to produce
security.
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Railroader
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Nickname for the McDaggarts, named after their obsession with building
the Trans-Terminal railroad in the early days.
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Shepherd
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Derogatory term for anyone trying to control or influence weak
people. After Frank Shepherd, a wealthy colonist who tried to build
an empire on the newly settled Koslowsky in the 2140’s by trying
to clone and indoctrinate children. The project failed for economical
reasons and due to a widespread boycott.
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Sleaze
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A journalist.
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Squidding
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To look at another’s squid data to infer his or her mental state.
This is useful for increasing trust, finding the right approach
and getting along.
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Static
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People living or believing in a state.
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Tech
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During the 2100's a "tech philosophy" emerged at TRI, seeing technology
not just as a tool but as an integral philosophy of human aspiration.
Most trichines founded during this period have names ending in -tech
to signify their philosophical allegiance.
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Trichines
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Offshoots or spin-off companies from TRI.
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Womd
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Weapons of Mass Destruction such as bioweapons, nanoweapons, chemical
weapons, nuclear and Higgs devices. The insurance firms demand outrageously
high premiums for their ownership, which has of course made them
status symbols only the richest can afford.
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Zim
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Micro-trading, where wearables keep track of very small transactions
for trivial services.
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Planet
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The sun is commonly called Zeta. The other planets
were named Icarus (hot rockball close to the sun), Daedalus and Prometheus
(two desert worlds outside Atlantis), Hayek (gas giant), Doc Halloway (iceball)
and the four gas giants Natasha, Max, Locke and Aristotle. There are a few
settlements on different moons and asteroids, but few major installations.
Zeta 2 Reticuli lies just a light-month away, and shines brightly in
the sky. It is significantly brighter than Venus ever was in the Earth
sky, and can often be seen during the day half of the year. There is no
accepted name for it, but some of the most common names are Sparky, Diamond,
Zed Two and Little Bitch.
Atlantis orbits 0.9 AU from the sun and has a diameter of 10,081 kilometres,
1.3 times the Earth’s density. Gravity is 1.026 g, the day 23h18m long.
The 26 degree axial tilt creates major seasonal variations.
The
surface is 80% ocean, with five major continents and two smaller ones.
The major continents are Terminal (temperate, subtropical and desert,
with Galt’s Gulch on the eastern shore), Heinlein (subtropical and tropical,
main city New Carthage), Madeleine (mountainous with a very varied climate,
stretches across the equator), Lichtenstein (polar, with parts arboreal
and the highly settled Mediterranean York peninsula) and Jahn (mostly
hot temperate). The two minor continents, Completion (composed of several
major islands linked by shifting sand bridges) and Koslowsky (jungle)
are both located in the tropical zone.
Madeleine, Terminal, Jahn and Koslowsky surround the warm Vinge Sea,
the source of many tropical cyclones but also the most heavily traffiked
part of the planet. West of Madeleine and east of Completion lies the
deep Freud Sea, and west of Completion the unimaginatively named Great
Sea.
Biology
The ecology is fairly terrestrial, with some odd properties. The dominant
animal life is all derived from a trilobite-like creature with a ridged
carapace and lots of small legs; they look like centipedes, turtles, bugs,
sculpted stones, porpuquines and everything else (of any size) but the
body plan is the same. The largest animal is the semioticist bug, a swimming
five meter creature with elaborate paddles that extracts nutrients from
the rich waters around Heinlein and Madeleine (the name comes from the
strange "signs" they draw on beaches as a part of their mating
rituals). Other common animals are the land barnacles (a common pest),
snail-like grazing creatures with though shells that affix themselves
to hard surfaces to eat algae and bacteria and the discobugs, colourful
animals often kept as pets and bred for their patterning.
Some higher plants reproduce in symbiosis with certain species of animals,
the altruist turtles: the turtles eat the fruits, and the seeds grow inside
them and are either excreted when partially grown or they actually kill
the animal, but bring the turtle’s eggs with them – the next generation
of turtles develop safe inside the plant. The Jahnian reciprocal tree
contains cysts of embryonic discobugs and other symbionts that emerge
when the conditions are right - to the mutual benefit of the tree and
the animals. There are several other similarly arcane forms of symbiosis
between different species and plants, suggesting a long coevolutionary
history. The continents have very different ecologies, and at least Jahn
sports many species that are quite deadly to humans due to some of their
biochemistry. Especially troublesome is the featherock, whose hairs cause
acute anaphylactic shock in humans.
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