Is life so fragile that it can withstand no tampering? Does the
sacred brook no improvement?
- Chairman Sheng-ji Yang, (Sid Meier's Alpha Centauri)
Adam and Eve
Must have been mistaken
Science has awakened
All living things
- Vacuum, Science of the Sacred
In order to colonise alien planets a through understanding of ecology
is needed, as well as large libraries of lifeforms to implant in order
to set up a viable ecosystem. Thanks the Ray-Vander General Ecological
Model from 2020 understanding and control of ecology has become possible
(within certain limits). However, many colonies have been hampered by
limitations in the gene and embryo libraries they brought with them. Some
colonies deliberately did not bring with them certain animals and plants,
especially drugs or pests. Nova was the first colony, and had the greatest
problems with limited knowledge and library. To compensate, Novas have
developed their skills quite well and have done the outmost of what they
had. Gardening is a very popular hobby on Nova, and the mediterranean-like
vegetation that thrives on Hope has been developed in many new directions.
On other colonies animals and plants were given new uses; for example
pandas have become meat animals on Atlantis. Thanks to the new contacts,
biological trade has become possible and colonists can for the first time
see animals and plants they only have read about ("So that
is a cow?").
Bioengineering is done in many places beside Arcadia. Some changes are
minor, like adapting terrestrial plants to different day lengths on Penglai.
Others are more unusual, such as the Atlantean wines. Not content with
traditional grapes, the Lichtenstein vineyards added genes from other
plants, producing the relaxing marijuana red or rosé wines and
the stimulating cocaine whites.
Arcadian Neos
Cortexture
Cortextures are biocomputers, sheets of neural tissue cultured in tanks.
They are based on the neural structure of the human cerebral cortex, which
is excellent at pattern recognition and associative memory. The cortextures
are grown connected to computers from the start, and enable Arcadian computers
to exhibit quite a bit of flexibility. Still, the biocomputer cortextures
lack the feedback loops and subcortical systems necessary for consciousness
and intelligence.
Another kind of cortexture is the biocontroller, essentially a small
artificial but biological brain that can be used to control machines or
biotech constructs. For ethical reasons they are practically never made
more smart than a mouse. A common biocontroller is implanted in workers,
making them better at obeying human orders.
Cortexture interfaces are a recent development: a modified cortexture
is implanted into an organism or construct, and the cortexture sends out
axons to connect with the nervous system or muscles. This makes it possible
to add cortextures for medical use, possibly intelligence or ability enhancement
and control of animals (and more worrying, humans).
Worker
Workers come in two forms, the heavy winterdigger and the lighter summerprancer.
Using genetic modifications the arcadians made it possible to keep both
forms around (with some effort), regardless of the climate. The winterdigger
is a large armoured mole rat-like animal that digs new tunnels for the
Hive and collects winterplants. It’s stats are like a bear. The summerprancer
is more useful; it is light and not unlike an antelope with claws, and
can fetch and carry around things, do simple houshold chores and act as
messenger.
Martian Potato
A hardy plant adapted to growing in near vacuum, one of the successes
of the Space Life Project. The plant is covered with a tough film, absorbing
nutrients from its extensive root system and not vasting any volatiles.
It lives in symbiosis with the regoformer, a droplet-shaped lichen which
is able to grow on asteroid surfaces by extracting water from the regolith
(this assumes there is any - it cannot survive on many asteroids, as they
are more barren than any earthly desert). The Arcadians are somewhat divided
over whether it would be a good idea to spread life to space itself; the
Cladists oppose it, while many of the Expansionists regard it as the logical
continuation of evolution and adaptation.
Symb
Symbs are small symbiotic creatures arcadians allow to live in their
clothing; they come in a wide variety, from purely aesthetic living jewelry
and fragrance producers over cleaning to medical symbs. One of the most
advanced forms are messenger symbs: they can learn a short message (around
10 seconds worth) and be sent to find somebody else using their smell.
Living clothing
Animals or plants designed by Arcadians to act as clothing. They are
little more than skin and muscles, keeping the owner warm and comfortable
by their metabolism. They commonly digest dirt and skin flakes, sometimes
produce pheromones, comfort the owner when in distress or act as homes
for symbionts. When not in use they lie in nutrient baths.
Pets
Arcadians have developed a huge variety of pets, most with some practical
uses beside being nice. Especially the lump-animals of the hives have
been modified, and a variety of types exist called Schmoos, Gnurglor or
Tribbles.
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