Kalmus
A Dionysos stimulant, very widely used there. It is either smoked, burned
as incence or distilled into a perfume.
Myrrh
A family of Dionysian drugs that induces sleepiness and pleasure and
(depending on type) hallucinations, euphoria or lowering of inhibitions.
Taken in a variety of forms.
Sparks
Dionysian orchid-like flowers frozen into ice cubes with hallucinogenic
properties.
Gratias
A Dionysos drug that produces an undirected feeling of gratitude and
joy. Used for religious purposes.
Cuddles
Oxytocine analogue developed on Dionysos by Soma Inc. It makes people
feel positive emotions more strongly, especially social emotions such
as friendship, affiliation and love. Often mixed with inhibition-lessening
drugs.
Mortex
A drug mixture invented by the Borderliner cult on New America in the
late 2240's (these days the cult is completely gone, even if many stories
about them circulate). It mimics a near death experience, putting the
user into a stupor and giving him visions of out-of body travel, moving
to other dimensions and meeting the Ultimate. Highly dangerous (it can
easily lead to brain damage or real death) and banned on NA.
PDE, Pattern Detection Enhancer ("Noids", "Einblicke")
A smart drug developed on Atlantis by Euphrosyne Pharmaceuticals to amplify
the brain’s ability to find patterns. The effect is an increase in creativity
and awareness, but also a tendency to find patterns where there are none
and in tense situations paranoia.
[ PDE gives a –1 bonus to use of creativity or awareness-based skills,
such as perception. When subjected to some form of stress, the user must
make a WIL roll (normal difficulty) to avoid getting a paranoid delusion.
The delusions only last while the drug affects the person, unless a critical
failure is rolled – in that case the delusion persists. The delusions
depend on the situation, and can range from a feeling of being watched
to the realisation that the Arcadians are spreading designer diseases.]
Socio
Empathy-reducing drug, which induces a state similar to sociopathy. The
user becomes less likely to care about others and more purely selfish,
without the normal cognitive drawbacks or violence caused by real biological
sociopathy. Developed by Euphrosyne Pharmaceuticals on Atlantis, where
it is sometimes used by people desiring an extra edge.
Neo BNF
Growth factors that make neurons sprout new dendrites and synapses, and
overall stimulate the brain to regenerate and develop. First developed
on Nova (similar drugs exist on Arcadia, new America and Atlantis) to
treat dementia and aging-related cognitive loss. Essentially it rejuvenates
the brain. It can be used by younger people, but the price of a more plastic
brain is that old information tends to get lost; during a Neo BNF treatment
new information is easily acquired, but old memories and some personality
traits might be forgotten.
Learning enhancers (Eidetic™, Mnemonal™, Memocode™
, etc)
Improves the learning capability of the brain briefly. The eidetic drugs
(Eidetic™, for example) cause that what is experienced during the
effect is stamped into memory in nearly perfect clarity, while consolidation
enhancers make memory consolidation during sleep more efficient. Often
combined with a medical support system that releases it when needed. Constant
use has the same problems as Neo BNF, as well as the risk of learning
lots of trivia. Especially dangerous is that if a person with learning
enhancers experiences a traumatic experience, Post Traumatic Stress Disorder
becomes almost a certainty. Popular among students on Atlantis. Some similar
drugs are used in psychodesign on Dionysos.
Liquid Amnesia
Hippocampus inhibitor, erases intermediate memory of the user/victim.
For the duration the person will suffer from anterograde amnesia (the
inability to remember things beyond short-term memory; in most cases people
become extremely confused and upset but cannot keep information more than
a few seconds). Afterwards, that period and the hours or even days before
will be blanked from memory and cannot be retrieved.
[During the effect, the victim will suffer +4 on all tasks requiring
more than just working memory. They will be disoriented, confused and
loose track of what they are doing. ]
Soul Sleep
Dionysian psychodesign drug, putting the user into a state similar to
a hypnotic trance with very little control and a high degree of suggestibility.
Users feel passive and accepting, not initiating actions of their own.
[The WIL of the user is effectively halved for the duration of the drug.
If given a suggestion or order, they will obey unless they succeed with
a WIL test with a difficulty depending on the kind of order - a very easy,
direct or innocuous order will be Challenging to avoid, while an obviously
harmful act will be Extremely Easy to avoid. Of course, if the person
is first convinced it is good the difficulty will be harder.]
Mother's Rage
A psychoactive substance found in a decaying felt in western Dolphin
on Gaia. It acts as a powerful adrenaline analogue, stimulating users
in low doses but causing anxiety, anger and all the physiological effects
of an adrenaline overdose. The Mothers regard it as an embodiment of the
righteous anger of Gaia, and there have been instances of people poisoning
each other's food with it or use before battle by Cybelists.
Canine / Nimbus
A dopaminergic smell-enhancer discovered both on Atlantis and Dionysos.
It increases olfactory acuity, making the user strongly aware of smells
(they also have greater emotional impact). While regarded mostly as a
novel experience on Atlantis, it is quite popular on Dionysos to truly
savor sensual experiences. When combined with training (for example wine
sampling) it can make users extremely sensitive to tiny taste and smell
differences; some Dionysian outdoorspeople use it for hunting, tracking
down prey by smell alone.
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