If ever overt hostilities erupted between humans and filigrees, the disaster
would be huge. The Filigrees would likely start by destroying any spaceships
in the vicinity of Simpleton (by opening wormholes into them and erupting
confused matter). The next step would be to get rid of New America. First
the orbitals would be annihilated in the same way, then the planet would
be sterilised by a grid of confused matter detonations. This attack would
likely not kill all humans, since Filigree sensors are limited by lightspeed
and in the confusion of explosions some humans might escape their notice.
The effect would still be the annihilation of practically all humans in
the system within a span of a few hours.
After getting rid of New America, the situation would get more tricky
for the filigree. They might settle for keeping NA; seeding the system
with defences but not doing anything else. But they might also extend
their attack to deal with humanity once and for all. The filigrees do
not have the ability to accurately place wormholes in other solar systems
needed to wipe out people as well as at NA. Instead they would have to
fashion warships, which would take time even using their advanced technology
(converting a number of moons into warships with nanotech takes time).
A Filigree warship is a terrible weapon, but less invincible than Simpleton.
If humanity understood the threat well enough, then it might be possible
to intercept the warships before they got into the range of planet-killing.
But the permanent survival of humanity and Trahans would be very much
in doubt.
Fortunately it is extremely unlikely that the Filigree would go this
far. They prefer subtle methods, especially ones that doesn’t threaten
themselves. The only thing that would trigger an all-out attack is a demonstration
that humans posed an active threat against Simpleton.
Filigree battleship
Note: this ship is not intended as a real opponent to any group of heroes.
It is a transcendent artefact, something even the solarians would likely
find a real threat.
A Filigree battleship is approximately 30 kilometres large, a mainly
hollow sphere of diamondoid. The size is due to the need of containing
wormholes and matter/energy being transferred through them; the whole
battleship is little more than a huge general-purpose higgsfield manipulator.
The chambers are lined with higgsmanipulators making it possible to generate
both tiny and huge wormholes, as well as more exotic higgsfield configurations.
Some are used to convert matter into energy to power the battleship. The
battleship has one main chamber and 20 minor chambers; the main chamber
is necessary for projecting large wormholes (larger than ten kilometers),
while the minor chambers create medium or smaller holes. Each chamber
can only be used for one thing at a time, either energy production, assembling
structures or projecting wormhole attacks.
The main form of attack consists of opening a wormhole from the interior
to somewhere else. If the wormhole is small, the tidal forces around it
will be extreme and a burst of confused matter can be sent through; this
kind of attack is quite energy efficient and fast, but does a limited
amount of damage and is very local - enough to destroy a starship when
it hits, but hitting a starship across a solar system is hard. By using
the wormhole chambers in a "gatling mode" the battleship can pepper a
volume of space with wormholes, increasing the likelihood of a hit. Large
wormholes can be much more destructive, but take more power and take longer
to initiate. One massive form of attack consists of "splicing" two wormholes:
one wormhole is opened into the core of a star or a gas giant planet (possibly
after confusion has been initiated), the other is opened into the target
with an opening close to the opening of the first wormhole - a blast of
material will be sent through. This attack can be used to devastate planets
by detonating enormous confusion explosions or plasma blasts, and can
also radiate enough to destroy unshielded structures in space.
Another weapon is software perversion. The battleship has a gigantic
computing capacity, and it can be used to crack codes, hack computer systems
and forge transmissions. If it is connected to a computing network, it
can likely get into it and reprogram it at will - but the intrusion attempt
may be slowed if slow and low-bandwidth communications used, and possibly
detected.
The main limitations of the battleship are sensors and energy. The ship
cannot observe faster than light - a target whose radiation has not reached
the battleship or its sensors is impossible to detect; this makes it vulnerable
to relativistic missiles and beam weapons. One defence is to send out
sensor packages, small (10 meter) spheres that are dumped at strategic
locations and that set up wormholes to the battleship. Using these sensors
the battleship can pinpoint targets. Overall the targeting capacity is
very good on short range, on the order of ten meters within a million
kilometres from a sensor, and within 100 meters within 1 AU. However,
a fast moving ship with an evasive pattern can be hard to hit, and scattershot
tactics are necessary. The sensors are also weak points, since a confusion
attack against a sensor could lead to spreading confusion in the battleship;
usually the sensors selfdestruct when something gets too close to them.
Enormous amounts of energy is required to power the higgsgenerators.
Normally this is extracted through matter-energy conversion, but the energy
demands are huge. The battleship needs to be close to major masses to
pump matter into the conversion system, and it cannot produce large wormholes
arbitrarily fast (small ones can be done in milliseconds, larger require
up to a second to initiate). Since the conversion chambers are also limited,
it cannot convert more than a certain amount of mass per second, limiting
its attack power to merely teraton detonations.
As an absolute emergency the battleship can channel larger amounts of
energy by destroying itself: it creates internal wormholes that rips it
apart, but the sheer power is likely enough to cause confusion of stellar
cores (inducing a nova-like detonation), break up planets or blast huge
volumes of space. The energy output is on the order of 50 petatons (2.1*1032
Joules), and involves ripping out a sizeable chunk of a core of dense
matter - the solar system will not be itself after this.
For local defence, the battleship can project higgsfields to confuse
matter within 1000 kilometers from the surface or send out fighter drones
- sleek antigravity propelled crafts that try to get close to the target
and then detonate. Another weapon is "nanoberzerkers", small droplets
of nanomachines designed to stick to objects that do not show the right
signature, deploy solar panels, burrow into it and replicate, eventually
releasing more berzerkers. This way an entire solar system can be covered
by berzerker glop in a few years, and the battleship can order it to build
anything, attack certain kinds of targets or just deactivate once the
job is done.
The most unusual defence is the control field: the battleship sets up
a complex resonance monitored by a dense fog of wormholes and quantum
computers to control the local higgsfields. This makes it impossible (or
at least extremely hard) to modify them within the battleship and a close
vicinity. This protects it against wormhole or confusion attacks, but
drains energy at a prodigious rate. It is only used if the enemy is suspected
of being able to do higgstech attacks.
The wormhole firing produces massive gravity waves and neutrino bursts.
The ship can go into a stealth mode where it sends counter-waves to reduce
its signature. This merely makes it look like a large, dark asteroid (the
surface is reconfigurable to look like anything).
Accelerating the battleship is done by reducing its inertia, making it
extremely fast and manoeuvrable. During these manoeuvres it cannot maintain
wormholes, which means that it is out of touch with sensor packages and
cannot fire. Manoeuvres usually consist of brief turns, followed by re-opening
of wormholes, followed by new course adjustments using the new energy,
and so on. Normally it is moving at a high speed, and if necessary it
opens a huge wormhole (at least 1000 kilometres) ahead to get to another
position.
Note that the battleship will need to be within a 10 AU from a large
mass like a gas giant or a 100 AU from a star to be able to fuel efficiently.
When doing interstellar jumps battleships take care to appear close to
stars, so that they have a ready source of energy. If it is stranded too
far from a star, it will have a hard time locking on a wormhole to a stellar
core to refuel.
Storing energy is hard, battleships usually just convert matter enough
to power the current wormholes, but can build up energy in external fields
to create jump wormholes. Excess energy is radiated away as neutrinos.
This radiation signature is detectable and a way of pinpointing the ship,
it has a hard time hiding it due to entropy considerations.
Given some time, just about anything can be built by the battleship.
Getting matter from gas giants, manipulating it with higgsfields and nanodevices,
it can construct anything from fighter drones to nanoberzerkers to mile
long "seeds" for new battleships. Once constructed, they are moved outside
through a wormhole. If needed, it can extend itself to deal with larger
threats.
It is uncertain what the origin of the battleship is; it could be something
a filigree submind invented on the fly recently, or an old blueprint from
the makers of the filigree. It could presumably be used for just about
anything - building new filigree bases, terraforming planets, setting
up whole civilisations. It is really a Swiss army knife rather than a
weapon.
Statistics
Battleships are artificial intelligences with clear objectives; how they
achieve them is up to them to interpret, but they will pursue the objectives
until destroyed or finished. Most tend to go for using speed and maximum
force, in order to ensure a minimal risk of failure. They hold extensive
data banks with information about just everything, and in need can draw
on aeon old experience from the filigree and their makers.
INT 30
WIL 30
PER -
Action check: 30/15/6
Actions: 21
All skills are assumed to be at rank 10 or more.
Acc: 10 Mpp
Cruise speed: 8 AU/h
Durability: beyond the Alternity scale
Energy costs:
Microwormhole: 1 unit
Meter-sized wormhole: 10 units
Macroholes: 100 units
Splicing macrohole: 200 units
Jump: 5000 units
Manoeuvring: 1000 units
Defensive confusion field: 200 units
Control field: 1000 units
Stealth: double energy cost
Energy gain:
Minor energy conversion: up to 100 units per minor hole (takes one small
chamber)
Major energy conversion: up to 500 units per macrohole. (requires main
chamber)
The maximal energy gain is 2500 units of energy; this uses all the chambers
together.
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