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That which does not kill us make us stranger
- Trevor Goodchild, Aeon Flux
Overall, Great Ideas Grand Vision is a fairly optimistic setting. Humanity
doesn’t have to fall down to evil and barbarism at a drop of a hat, great
improvements are in fact possible. On the other hand, there is a price
for all these opportunities: humanity will become something else. It might
become something great, or something alien, or something plain weird,
but the only way of remaining traditionally human is to avoid progress.
And beyond humanity much else lurks, threats that have never even been
imagined. The Li is just one of the simpler possibilities. These threats
aren’t even necessarily bad or evil, traditional concepts fail here. Progress
means change, and change means that the old becomes outdated and one day
even irrelevant. The optimism is countered with a large dose strangeness.
Different planets have different styles. Some are assertive, ambitious
places like Atlantis, New America and Nova. Others are more harmonious
and consensual, like Arcadia and Ridgewell. Some are plain locked like
Mary and Gaia. But even if there are overall cultural differences, there
is also huge individuality among the millions of people. There are communitarian
Atlanteans and radical Gaians. And each planet is filled with history,
places to see and unexpected surprised – they are all as unique as the
Earth itself. Just think of all the truly unique places that are within
a few kilometres of where you are, and then multiply it by several planets.
Still, it is useful to give each world a distinctive style. Describe the
grand, flowering architecture of Traha with eloquence, while pressing
the players with the frantic pace of Nova.
When using this setting, make sure to make change noticeable. Things
change quickly in 2350, and radical alterations occur from month to month.
The setting is not intended to be static – quite the opposite! The goal
to show a world that is changing at a rapid pace. The future is undetermined,
every action counts. This means that many things written in the setting
will no longer be true after a while: NPCs will move around and implement
their own plans, economies and societies change, new technologies are
developed or recombined, entire worlds may be changed beyond recognition.
That is the point. If the colonies remain roughly the same after ten years
of game time, the campaign has missed the point.
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Music
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Overall theme: Beethoven's 7th and 8th symphonies,
Vacuum: Great ideas Grand Vision, Liszt Les Preludes
Nova
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Beethoven’s 9th symphony from the A Clockwork Orange
Soundtrack, advertising jingles, Sven Väth
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New America
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Vangelis: 1492, Conquest of Paradise. Elvis Presley.
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Arcadia
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Beethoven’s 6th symphony ("Pastoral"), Vacuum:
I Breathe
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Pi3
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Sufi chants, Jarre: Revolution
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Penglai
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Vangelis: China, traditional chinese music or synth versions of
it
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Atlantis
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Vacuum: A Woman Named America, Gangster rap
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Dionysos
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Vacuum: Chant Like a Mantra, Pride in my Religion
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Negsoa
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Modern African music
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Gaia:
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Japanese bamboo flute, Enya
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Mary
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1984 soundtrack
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Ridgewell
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Orlando soundtrack, choir music
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Traha
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Carolus Rex, Ravel’s Bolero, Philip Glass: soundtrack to Kundun
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Sol
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Philip Glass: The Grid from the Koyaanisqatsi soundtrack, Einstein
on the Beach
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Adobe
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Strauss: Also Sprach Zarathustra
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The Trahans
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Händel: the Concertos for Organ in G minor and F major
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The Mothers
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Beethoven’s Fifth Symphony, 3rd and 4th moment.
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The Filigree
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Atonal electronic music
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