History
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As a spin-off to the Penglai project, Indonesia acquired a Chinese colony
ship, naming it the Ibn Batuta. Together with support from across the
Arab world they set out in 2036 to colonise a world of their own, "the
hidjra of space". It was the height of the "New Nationalism"
of Indonesia.
During the stormy decade after the departure
much changed in the solar system. Technology advanced, the Net finally
became the dominant political and economical forum, national states crumbled,
robotics and AI became vital research areas. Among the new groups that
gained in power and popularity during this time were the Communication
Cultists, a spin-of from the transhumanist movement that believed in the
digital manifest destiny of mankind and in the power of artificial intelligence.
One group, the Heterosemiotics, became convinced that while human-level
and transhuman AI was inevitable, development was held back by the international
restrictions and that emergent AI needed to be given proper values. The
first group to achieve this would determine the future of the universe.
The Heterosemiotics and allied communications cultists bought a remaining
colony ship, autonomous equipment and set off to found a colony world
where they could pursue their goals in peace. They launched the Turing
in 2049, towards Pi 3 Orionis.
Exactly why they chose the star is uncertain; the charismatic leader
Germund Dahlberg seems to have been convinced that the Indonesian expedition
had been lost, possibly due to some engineering analysises that had been
made in the early 40’s suggesting that the Chinese design was flawed.
There is also the possibility that they needed to get to a planet faster
than anybody else, and Pi3 was the only suitable choice. And of course,
they might have been partially unaware of the Indonesian expedition.
In 2108 the Turing arrived to Pi 3 Orionis IV, which
they named Daedalus. They quickly started to build a colony on the smallest
continent, Minsky. It was highly advanced, using the latest robotics and
AI.
In 2119 the Indonesians arrived. They were dismayed
and shocked to find another colony in place. They saw themselves as pioneers,
and being beaten to their goal by spoiled, crazy unbelievers fuelled their
resentment. After some discussions with the minskians they decided to
settle the largest continent against their wishes, renaming it Sukarno.
The two colonies developed in parallel, quietly competing. The Indonesians
had a larger population and a wider knowledge base, the minskians more
advanced technology and a decade more of adaptation. Several internal
conflicts arose on Sukarno, mainly between orthodox Muslims from the western
Arab states and Indonesian Muslims; these were fuelled by minskian agents.
The minskians on the other hand had problems with their ideology, as people
began to question the Dahlbergian doctrines. Both sides found it easier
to rally their populations against each other to retain cohesion. As they
began to take measures to protect themselves the other side responded
in kind, and a cold war of industrial espionage and arms races emerged.
Smuggling became a booming business, and many secret redoubts and havens
emerged in the jungles and archipelagos.
In 2144 Dahlberg was assassinated. This was the signal for the war that
had been brewing for decades. The struggle lasted just a few days. Information
warfare was used on both sides, as well as more conventional weaponry.
While Sukarno had superior conventional weaponry and manpower, Minsky
had superior information and robotic weapons. The initial attack paralysed
both colonies, but minskian backup systems quickly got online and the
whole population directed infowar attacks against Sukarno. Robotic weapons
clashed with infantry, autonomous drones with jet fighters. In orbit the
fragile installations were destroyed by anti-satellite weapons. Without
any warning, the war was over: the minskians had defeated, circumvented
or neutralised the Sukarno army. The colony was invaded by semi-autonomous
drones, tracking everybody – if somebody tried to resist the supervisor
robots could strike faster than a human could act.
For 7 years the minskians held Sukarno captive. They had total control
over everything and everyone through the drones and net scans. Resistance
was futile, but hatred simmered under the surface. The Indonesians learned
from their captors and waited, and in 2153 they made a counterstrike –
a computer virus wiped out the planetary net, setting them free. While
the computer-dependent minskians were paralysed, the Indonesians quickly
acted, spreading out in the jungles of Sukarno and the other continents,
setting up independent partisan units with microfac technology from the
minskian designs. As the minskians tried to get up the net, various E-bombs,
viruses and trojans hindered them, and reprogrammed drones began harassing
their colony. For a while the remaining orbital installations gave them
an edge, but they proved vulnerable to hi-jacked anti-satellite systems
and perversion attacks.
Gradually the war shifted character. Small units, well hidden and equipped
with portable or underground production facilities employed semi-autonomous
weapons and information warfare against each other and the colonies. Taking
hostages to force the other side to submission became a viable option,
and most civilians began to flee into hiding too. Gradually the colonies
became deserted, plundered for resources. Instead the robotic systems
and adaptive AI became the source of security and resources. Hidden servers
kept vital information, robots gathered food and AIs developed better
inventions.
The most intense period of war lasted just a few years, but gradually
the war developed into a normal state. Small groups, ten to 50 people
lived in hiding supported by survival skills and/or advanced robotics.
Most were content just to remain hidden, but some actively sought out
enemies to plunder from them or take captives. Killing was bad economics
– plunder the captive for everything, then sell him or her back as a ransom.
A slow diffusion of technology occurred through reluctant exchanges, theft
or covert alliances, while larger bases and meeting places developed more
advanced systems or tools. The initial cohesion of the sides also began
to dissolve as the situation dragged on. Tribalism emerged, and the original
cultures became something new, native to Pi3.
Around 2250 the breakdown happened. Before that the different groups
had settled down into a kind of status quo where cooperation were the
standard. But suddenly defection began to spread, as a few groups exploited
the others to gain in strength and capability. As a wildfire the war began
again, this time everybody against everybody. The only way of ensuring
trust was to rely on one’s own group; everybody else was dangerous and
untrustworthy. Since then the situation has returned to cooperation a
few times, but sometimes new waves of war and defection appear and it
is everybody against everybody. Until the spacers arrived.
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Society
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The society is tribal, divided into mutually
competing and territorial Suku. The families within a Suku move around between
different hiding-places, gathering food and equipment. Many live in underground
warrens dug by utility robots. Overall, AI plays an important part in daily
life, and the programs are regarded as part of the family. Around each temporary
base perimeters of scouts, drones and traps are laid to make it impossible
for anyone to get close undetected. Sometimes it appears that the human
part of the family is mostly the glue that holds the other systems together;
there are a few "keluarga otomatik", automatic families, where
all humans are gone and the drones and software keep on.
The lifestyle is a form of high tech hunter-gatherer society, with fairly
much spare time. The spare time is used for crafts, especially programming.
Beside the practical uses of making better software (for autofacs, drones,
AI, protection programs and cracking systems) programming is regarded
as an artform, especially among the descendants of the minskians. Another
artform that has spread among the Indonesian-descended inhabitants is
digital versions of the traditional wayang dramas; using computers the
traditional themes, complemented with colonial and infowar stories are
brought to life.
While Islam was a major rallying point during the nationalist era, in
the infowar era it has become mixed up with technoshamanism and the traditional
Indonesian kebatinan syncretism of animist, Hindu-Buddhist, and Islamic
(especially Sufi) mysticism. Different Sukus have different interpretations,
and even different families may have utterly different systems.
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Language
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Aiqutb
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Device where AI can recombine and exchange information. Each family
has one or more aiqutbs, they are very valuable.
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Akal
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Idea/mind/intelligence; used as a name for AI.
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Autofac
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Automated factory, especially the underground microfacs. Minskian
term.
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Badan perjuangan
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Struggle groups, the infowar partisans from the Sukarno-Minsky
war (the name comes from the counterparts in the post-1945 struggle
for independence). Today the name is used for the more warlike families.
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Bapak
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Father or elder, respectful form of address to people.
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Blackmailer
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Weapons that force the victim to do whatever the user desires,
or face unpleasant or deadly consequences. Typical blackmailers
consist of remotely controlled poison pellets or explosives.
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Budak
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Slave, servant. Somebody who has been captured and forced to work
for their captors.
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Dalang
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A perversion weapon that takes over AI, exoskeletons or drones
and turns them against their owners. From the puppeteer of the traditional
Javanese shadow-play.
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Daun
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Leaf, a caumoflaged perimeter drone or mine.
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Dukun
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Expert/adviser, sometimes a respected family member but the word
has increasingly become a term for valued AI programs.
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Gotong-royong
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Mutual self-help. What holds a suku together.
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Hack Attack
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A software attack, or the response to one.
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Ibu
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Mother (respectful form of address).
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Inf
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Infodrone. Called "net kelambu", mosquito, in Indonesian.
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Intel
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Intelligence networks, based on scout drones, traps and sensors.
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Jago
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Bandit
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Jangan taruh iklan di kotak pos ini.
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"No junk mail in this mailbox"; traditional blessing over a seeded
microfac in order to protect it from computer viruses, infiltration
and other problems.
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Jaringan
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Network, the invisible web of communications squirts and signals
that form the spirit world.
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Kafir
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Unbeliever. Used as a derogatory term for Minskians by the Sukarnese.
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Keluarga
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Extended family; one group of independent individuals.
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Kelambu
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"Mosquito net", traps to catch enemy scout drones and
spy dust.
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Kerangka
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Skeleton, exoskeleton.
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Kesurupan
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Possessed by a spirit, i.e. an AI or other volitional software.
Used both for hardware, devices or people.
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Lawan
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Competitor, enemy. The name for people outside the Keluarga or
Suku.
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Lunak
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Software, also used as a term for the soul.
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Keras
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Hardware, also used as a term for the body.
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Pabric otomatik
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Autofac.
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Pemuda
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A youth, youths/fighter, fighters. Has overtones of militancy.
Sometimes used for attack drones or attack AI.
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Penyusupan kelambu
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Infiltration drone.
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Penetralan
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Neutralisation; when somebody has been perverted, blackmailed or
forced to either stay out of the fight or work for their conqueror.
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Peranakan
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People of mixed Minsky/Sukarno ancestry.
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Pray
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Old derogatory minskian term for the Sukarnese. A pun on pray (since
they were often traditionally religious)/prey.
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Rimba belantara
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The Great Jungle, the forest that covers most of Pi3.
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The Ruins
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The remains of the colonies. Dangerous, well scouted areas.
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SI
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SuperIntelligence, an AI capable of indefinite self-enhancement
and growth, the goal of the Heterosemiotics.
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Scout dust
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Micromachines that spread out invisibly and report if the area
is disturbed; sometimes called spy dust.
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Suku
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Tribe. A group of allied families, not necessarily geographically
close to each other.
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Teergrube
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"Tarpit", a software or hardware trap looking like something
worthwhile but intended to be attacked to detect attackers. Minskian
term, originally from German.
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The Turing Tar-Pit
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The inherent limitations of Turing-equivalent computers; the Heterosemiotics
tried to escape them with quantum computing and other unorthodox
architectures in order to create an AI qualitatively more powerful
than ordinary AI and humans. Today it is used as a term for limited
computing resources; software complains that it is trapped in the
Turing Tar-Pit.
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Winner
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Somebody who succeeds, who gets the right job done. The goal of
life is to be a winner. Term used by Minskian descendants.
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Planet
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The planet orbits 1.3 AU from the star; one year is 1.44 Earth-years
or 486 days long. It is 13,756 kilometres in diameter, density 0.8 earths.
Gravity 0.718 g. The day is 26 hours long, the axial tilt 6 degrees.
The planet has three moons, the large Minotaurus (500 km, 734,000 km
out), the middle Minos (2189 km) and the close Icarus (2086 km, 78,432
km out); tides are fairly significant in coastal areas.
The
surface is 60% ocean, 5 continents: two smaller, three larger. Due to
the long conflict there are no agreed on names except for Sukarno and
Minsky.
The planet is warm and cloudy; the landscape is usually bathed in the
soft light of a white sky. There are few seasonal changes, and the weather
is very stable.
Biology
Most of the land surface (and much of the seas) are forested by a complex
tangle of lightweight, hollow trees covered with saprophytes. In fact,
many trees cannot photosynthesise but rely on "rent" from the
saprophytes, which provide it with energy in exchange for nutrients and
access to sunlight. The seas have floating forests, and the land forests
are often very wet. In the northern regions the floating trees hibernate
on the sea bottom, floating up to the surface in the summer and allowing
stored seeds to grow.
Animal life is surprisingly simple, mainly a large variety of supple
snail-like creatures with tentacles, and hairy flyers nesting in the crowns.
Many animals live in symbiosis with their host trees, defending them and
helping them against other plants. Some even form symbiotic parts of plants,
like the Carrier Bat which moves "their" plants into the sunlight
and attacks other plants.
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