Increased means and increased leisure are the two civilisers of
man.
- Benjamin Disraeli, speech (1872)
Once you have true self-replicating machinery, driven by abundant
nuclear fuels or sunlight, you can have as much as you want of whatever
you want.
- John Barnes, Mother of Storms
In 2051 an association of Indian-derived organisations launched their
own colony ship – an entire O’Neill colony, the Ramanujan. Their motivations
were complex, but partially a desire to safeguard what they considered
the unique Indian way of life in the face of accelerating changes in the
solar system, partially a gamble for interstellar resources. The idea
was to colonise the protoplanetary disk around Vega, a huge dust belt
with enormous easily accessible material and energy resources but no habitable
planets.
The Ramanujan took 78 years to reach Vega. During this time most of the
crew was frozen, while a small society of awake individuals maintained
the ecosystem and ship. All colonists took at least one waking shift of
a few years, keeping a constant active population. As intended, they adapted
to living completely isolated in a space habitat, and a very unique culture
developed. The rotation of crew also made sure the goals were not forgotten
due to cultural drift or new generations.
On arrival to Vega in several things nearly ended the expedition in disaster.
Part of the ice shielding was lost due to a meteor impact during retardation,
a small act of sabotage wrecked valuable supplies and the data from the
Earth about the system turned out to be slightly erroneous. Still, the
Ramanujan was well prepared and quickly set to work in building a number
of backup habitats. The first habitats were small, hurried constructions
intended to make sure the entire project was not wiped out by a disaster.
Later constructions became more extravagant, as self-replicating robots
made construction mainly a matter of finding a suitable asteroid and directing
the systems. The habitats became known as the Viha-ga, the Realm of the
Sky.
The plan was to establish a colony in the disk, awaiting further arrivals
from the Earth. The founders had gambled that mankind would soon begin
a true diaspora towards the stars, and Vega could become a major waystation,
with shipyards and abundant volatiles to use for reaction mass. This did
not happen, and the Viha-ga was left alone.
An internal struggle developed between the "Upakramah fraction"
(the project fraction), which wanted to follow the original plans and
at least set up the laser contact with the other colonies, and the "Gupta
fraction" (the secret fraction) who wanted to turn the Vega system
into their true home and keep it secret. They centred around a classicist
revival that had emerged during the later part of the journey, where some
influential people saw their isolation as a new chance to both rediscover
ancient truths and to combine them with the future without being limited
by other cultures; the goal was to create something truly unique and uncontaminated.
They revived Sanskrit and began developing new forms of societies. In
the end the project fraction went ahead, but their communications array
was wrecked by meteors or sabotage (the truth was never discovered). They
began constructing a second array, but in the end the project was abandoned
as most of the colonists began to direct their energy towards colonising
the Disk instead of uncertain long-term communications.
Life in the Disk is somewhat dangerous; even if most of it is near vacuum
and meteors are rare, over time micrometeors and occasional lucky shots
destroy installations. Repair systems can manage most problems, but habitats
can be lost if they are very unlucky. Most habitats have extensive anti-meteor
railguns and lasers, and the colony has adapted a philosophy of dispersal
– better not put all the eggs in the same basket.
The habitats have an extremely high and comfortable standard of living,
being run by non-sentient AI and robots. Most are nearly paradisical worlds,
tended by ever-watchful drones and symbiotic animals connected to the
computer systems. Daily life is somewhat hedonistic, a relaxed leisurely
routine that is not taken very seriously. In principle everything could
be automated, but most habitats have deliberately set up some tasks that
have to be done by humans in order to keep them active and aware. However,
the Chesterton cluster and related habitats have deliberately done away
with all work – they think that it would be an imposition to force any
human to work when it can be done with automation. Instead people will
find their own useful things to do.
The inhabitants of one habitat usually regard each other as part of the
same extended family; in small or young habitats this is literally true.
Ties of marriage unite different habitats and groups within the same habitat.
Some habitats are strictly hierarchical, while others are extremely informal
democracies or near-anarchies. However, as a rule there exists a class
of Brahmans with high prestige; they are the technocrats, experts, priests,
scholars and leaders organising things. The Weg Brahmans are not necessarily
descendants of the original Brahmans of India, although there exist some
ties.
The inhabitants call themselves the Vyomachaarinah (Sanskrit, "the
people who wander over the sky"). It is a thoroughly aesthetic society,
where the beauty of anything, any act is judged against many aesthetic
scales. When the implementation is fairly easy to do (which is the rule
with replicating robots and powerful support systems), the aesthetics
becomes the deciding factor.
The culture at Vega takes the long view of things. They intend to continue
colonising the Disk at a leisurely pace, developing a truly unique culture.
Many people definitely think the Vyomachaarinah will be around to watch
the planets form in a few hundred million years. At the same time the
ever present risks from meteors make people aware of the transience of
everything. There is no true security or stability anywhere: only by constantly
moving, taking backups and dispersing can survival be achieved. The concept
"lilah" describes the situation: humans are the playthings of
the capricious Gods, but (and here they diverge from many traditional
views), humans are not passive game pieces but active co-players. By playing
the cosmic game well (and being lucky), one can achieve just about anything.
Overall, games have emerged as a major part of the culture, ranging from
the traditional atthapada and dasapada chessgames to abstract akasa games
played in virtual reality. Gamemasters tour the Disk, challenging each
other for supremacy in different games or modes of playing.
Hinduism remains the major religion, although the forms vary. While the
original colonists were rather secular, religiosity developed both due
to the influence of the Gupta fraction and the grandeur of Weg. The view
that the divine should be revered in every manifestation is common and
influences culture to a high degree. Small shrines are common in the habitats
and spacecraft. Practically every habitat and person has an istadevata,
"favourite god" to which they are dedicated. Many regard Vega itself as
a divinity, sometimes identifying it with the trimurti (the trinity Brahma-Vishnu-Shiva).
Small shrines to Rudra are especially common: Rudra was originally a minor
Vedic deity known as the divine archer, who shoots arrows of death and
disease and who has to be implored not to slay or injure in his wrath,
but has become identified as the god of meteor strikes; the shrines are
to avert dangerous strikes.
The society is not exactly static, but changes rather slowly. Over time
groups of people move out from their parent habitats and set up their
own, repeating the process that occurred in the solar system but much
more slowly and less drastically. It is somewhere between runaway diversification
and stagnation, never quite moving into one of the areas. Most likely
it will change greatly over the next few centuries but the direction is
hard to tell.
Since anybody disagreeing with the society in a habitat can leave, and
it is relatively cheap to build new habitats, disagreements tend to be
few. Instead there is a gradual spawning of new and diverse habitats,
ranging from orthodox religious to iconoclastic theoretical physics. Inter
habitat communications are however important, and even if habitats cannot
force each other to do anything they can influence each other. The Net
is the mutual meeting place, a system-wide net of radio transmissions
and laser links that routes information to all linked habitats.
Some habitats have specialised themselves, like the high inclination
and eccentricity Taaraka group that acts as communications relays above
and below the Disk, Vikram Sarabhai which produce designs for defensive
robots or the Sona Ath habitats that extract Helium 3 from the solar wind
or clouds around Kruura-graha. Others like Ganga and Lanka mainly export
culture.
While there few true disagreements, that does not mean Vega is an utopia.
Social interactions can become elaborate games of one-upmanship, and there
are several habitats that spend much time politicking with and against
each other. The same problems also occur inside habitats, sometimes producing
serious quarrels between the inhabitants. Betting prestige on various
gaming tournaments is a common way of resolving the conflicts.
A small problem is the "pirates", rouge habitats stealing equipment
or even new species from other habitats. They don’t really need to do
it, since replicating robotics makes material needs fairly easily met,
and most habitats gladly trade with each other. The real motivation seems
to be the excitement the attacks give, and overcoming the defences that
naturally are built. The pirates have been an outlet for discontented
people who disagree with the safe leisure life of the habitats and crave
real excitement. Many pirate group fight more among themselves than the
real habitats.
A more serious problem is the Crafters and other terrorist groups. The
Crafters emerged in 2206 as a new religious movement claiming only the
chosen by Vega were allowed to live in the Disk. At first they seceded
from the Net, and in 2219 they began attacking other habitats using robotic
saboteurs. The initial attack destroyed 23 habitats, killing over 79,000
people. Defensive robots were set up, and the Crafters vanished into obscurity
again. Since then other attacks have occurred, each more sophisticated
than the last.
The central problem is that using the available technology, even a single
madman can do tremendous damage. One possibility is to drop off the Net:
habitats not in the Net are practically impossible to find – the Disk
is too large and dusty. This gives them an advantage against the visible
habitats, which are detectable using their transmissions. However, most
of the people do not wish to do so, and instead try to build up their
defences and relay their transmissions through dedicated communications
stations. Still, the problem is not solved in any satisfactory way, and
as robotic weapons and defences develop things will become even more poised.
Gradually the Net has become more and more a way for habitats to pool
their information and help each other track down the elusive Crafters.
Technologically the Vega system is quite advanced in robotics and automation,
even if it has deliberately avoided creating volitional AI. The habitat
construction techniques, anti-meteor systems and interhabitat crafts are
far beyond anything found among the colonies.
Genetic modifications of plants and sometimes animals in order to create
new species and ecosystems are in use and well developed. Human genetic
modifications have not been used in general (yet), and life extension
is still somewhat limited.
Much work has been directed towards developing advanced knowledge networks
and intelligence amplification techniques. Not in order to increase productivity
(which is already far beyond what is needed) but to increase understanding.
The reasons range from pure pleasure to the ideological goal of truly
understanding the processes of history.
The habitats are usually just a kilometre or two across, spherical constructions
housing a self-contained biosphere lit up by artificial lightening. Some
are built inside asteroids; while the asteroids are too loose and fragile
to bear any loads they provide excellent protection against meteors. Many
habitats are covered with a thick layer of gravel, held in place by netting.
They extend long cables holding instruments, antennas or specialised industries
that take advantage of high gravity. Inside lush vegetation, rivers and
fanciful landscapes dominate the view; most habitats are huge gardens
that express the local aesthetic. People live in small villages in the
valleys, connected by virtual communications and commuter trains.
Some habitats have very unusual ecologies. Some, like the Pancatantra,
are inhabited by an approximation of the animals and plants of old fables
(it was created as a deliberate exercise in genetic and mythical design).
Other habitats like Polaris and Lanka are attempts to recreate terrestrial
conditions; Polaris is an arctic world while Lanka is a tropical sea.
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