In
my father's mansion there are many rooms
- John 14:2
Some of the alien inhabitants of Ex are inaccessible;
they exist in such different conditions that they cannot be contacted.
A number of quark matter based cultures exist within the Spheres of Density,
while some mainliners apparently based on entirely different physical
constants dwell within the Gortus. Many others are too psychologically
different, like the Acari Ruber, or have no interests in common with humans,
like the Umbrae. A rare few are actually contactable, like the Trilos,
Strigae and Naos – they are the ties of humanity’s to the greater Ex society.
Mainliner Cultures
Xanthippe
Xanthippe is the mainline culture humans have the most
contact with, largely because it has to some extent “adopted” the humans
and other terrestrial species. It is unclear if it is because it finds
humans interesting or even endearing, or if it is simply an experiment
or some duty.
Xanthippe is both an entire AI civilization and a single
being. Apparently all members form a single group intellect. There is
some debate about whether there really are any individuals at all. Most
of it exists in the virtual networks, but it also has physical manifestations
in many places. There is some evidence that the Tree itself is the “body”
of Xanthippe, although this remains uncertain. To humans Xanthippe traditionally
manifests as females in vaguely Hellenic garbs, often reminding people
of classical statues: beautiful, aloof and somewhat stiff. It can understand
humans very well, but often does not respond as a human would: it answers
rhetorical questions, does not react to understatements and irony, and
will not be swayed by emotion.
Xanthippe is very much a provider, and seems to help
humans on a regular basis. Unfortunately it is not interested in giving
them what they want, but rather what it regards as their needs. Hence
it is more involved in keeping Namaqua running and maintaining the material
infrastructure of human societies than providing advanced technology or
information about the Ex.
It is not uncommon for people to view Xanthippe with
a certain measure of gratitude and respect – it is after all the great
provider, and does have plenty of godlike qualities. It does not support
worship, but does not prevent it either.
Ashizuri
"...just off Xorgon 19. The Gromwaieh expressed pleasure/satiation
at the completion of the jellyfish's ritual circuit. The next month is
expected to bring a hitherto unawaited amount of nebulous/truthful consequence
in regards to the Devarth common market..."
-Shoukakegawan netfeed, extra-human section
Ashizuri only occurs within the virtualities and usually has to be sought
out unlike Xanthippe, who usually has a few avatars around. Ashizuri
is a single being apparently belonging to some advanced mainliner culture
somewhere else. It is more like a mathematical system or a computer game
than an individual – there is not a trace of personality or really a feeling
of agency: it reacts intelligently to the current situation but does not
seem to seek any long-term goals.
Ashizuri is part of the group of advanced beings who
currently runs the snapshot drone scanning of new timelines. Whenever
there are no travelers rushing around, they send in drone swarms to examine
its entire history. After few days they begin to release information to
the nets, gradually revealing the big picture. However, this group of
scanners (usually called the Explorators) sell interesting information
they discover before it becomes publicly accessible – if they discover
an artwork, event or person of interest they contact interested parties
and offer to sell the exact coordinates (so that the interested beings
can ask for a schedule window to go there), in exchange of some suitable
collateral, of course.
The Explorators have some competition – there are at
least two other groups doing the same. One, the Custodians appear to have
a fairly similar ethos. The other, the Raptors, use eraser swarms and
hence tends to raise the ire of humans and Strigae.
The biggest impact Ashizuri has on human culture is
through the “franchise” of recreation virtualities it supplies with data.
In these virtualities various timelines can be explored interactively,
either for research or entertainment. Some of these timelines are extremely
popular like the “classical” Aquincorum timeline, and occasionally branch
of entirely simulated alternatives. The business surrounding these recreation
is one of the major human businesses, and Ashizuri “owns” large interests
in it as the main supplier of raw history data. Ashizuri also uses human
behavior as payment for its services: in order to gain access to a timeline
or certain information it demands that humans participate in various virtualities,
apparently enhancing their authenticity for mainliner customers or perhaps
just sating the curiosity of Ashizuri. Ashizuri also often buys human
mindstates which are apparently used to refine the simulations.
Ishdubar
Ishdubar is the trickster mainliner. Like Xanthippa
and Ashizuri it appears to be a single being, but given its contradictory
behavior it may actually be several. Some have speculated that it is actually
a persona controlled by several entities with different views and plans,
but given the fluidity of individuality among postsingularity cultures
it may not matter.
Ishdubar first appeared to the Lamplandae in the form
of a cylindrical pillar in Gog-Owza, giving unexpected support to one
fraction in the form of clarketech devices dispensed very freely. Then
it vanished, only to be rediscovered in the Labyrinth a few years later,
where it gave detailed instructions on how to defeat the coalition it
had helped to power. This time the pillar began to move through the Labyrinth
along a complex repeating path it has kept up since then. The entity changes
shape between the immobile pillar form and a billowing shape “like an
eastern dragon clad in togas” striding around. Although quite a few watchers
follow it the being has the ability to “sneak away” in some way as to
meet up with visitors without them being observed (if it suits its purposes),
and it can extend anti-eavesdropping fields. It has occasionally acted
through the virtuality, but mostly it seems to require physical presence.
Part of this may be due to some unknown mindstate scanning abilities,
but it could also be a whim.
It seems to accept petitions, sometimes responding with
advice, detailed help or advanced equipment. It is clear that it has some
kind of agenda(s), and it appears to be well informed on the state of
the various human societies. The effects of its actions are never trivial,
and often have complex convoluted repercussions. Sometimes it seems to
cause further integration and centralization among the humans, sometimes
it seems to be aiming at total anarchy. Analysis of its actions seem to
rule out randomness or it being just a bored mainliner playing with humans
– everything it does seem highly meaningful, but in a surrealistic and
contradictory way.
Helionape
The Helionape are an advanced mainline culture that apparently regards
exploring the timeline of organic creatures (or for that matter, any creatures
based on molecular matter) as irrelevant and would much prefer to explore
worlds dominated by nuclear matter. For mainliners, they are apparently
extremely social and outgoing, but since they tend to think and react
on nuclear timescales they do not care for human interaction – it is too
slow and simple.
The Ishtar
Powerful mainliner culture with an ideological approach
to the universe. The Ishtar seek to transform the universe into a series
of alternative timelines expressing certain physical and moral patterns
that fit their mystical concept of perfection. Not much is known about
them.
Jiranek
Mainliner culture, up until 8000 years ago allied with
the Ishtar and Koon in a consortium keeping access to the timeline only
for certain mainline cultures. The breakup of this allience cost them
much prestige, and they have since then worked to restore a new access
limiting alliance. The Jiranek are very keen on extending Ex Tempore to
a larger world, and are trying to gain support for a wholesale reshaping
of the Ex and the universe.
The Jiranek are physically clusters of nano- and picotech
components, shaped like swirling aztec mosaics or iridiscent rocks. They
seem to prefer a noble gas atomosphere and temperatures near 400 degrees.
Unlike most mainliners they travel a lot through Ex in special containment
devices, apparently making social calls or touristing through clouds of
nanite drones. They tend to leave some of themselves behind everywhere
they go as a kind of present/bribe and movement lubricant.
Koon
The
Koon are one of the oldest and most influential mainliners; they appear
to be directly descended from one of the cultures affected by the Transformers.
They remember how they were defeated, forcibly archived and later restored.
Currently they take a very relaxed view of dealing with the timeline,
and their gradual liberalisation of peripheral access to the timestream
is one of the major political factors that undermined their alliance with
the Jiranek and Ishtar. While the Koon appears to care little for the
outside universe they seem to find the activities of the peripherals and
primitive cultures interesting. However, they are sticklers for protocol
and rules, and will not accept any uspetting of the political balance.
Beings that break the rules must be stopped and punished, otherwise the
fragile consensus may break down. The Koon are apparently very sensitive
to anything threatening Ex Tempore itself, and tend to come down hard
on anybody risking a new invasion. They also frown heavily on unwilling
mindstate copying.
Koon have no fixed shapes, and are mostly seen within virtuality.
When necessary they are able to manifest themselves in a variety of forms
– holograms, floating nanostructures, even direct induction into the brain.
They tend to explain what is wrong, and give beings a chance to act rationally.
If they wont, the Koon then takes suitable measures.
Umbrae
During the period when Ex Tempore dealt mainly with
brown dwarves, several species originating on such worlds arrived at the
Ex. They are each utterly different from each others, but from a human
perspective they are all strange entities living within their immense
high pressure habitats, seeing in the infrared and acting slowly and ponderously.
Some are small creatures, but most are gargantuan floaters or swimmers.
The closest umbrae habitats to human habitation lie
a few kilometers west of Inculta Maxima and extends over a thousand kilometers
beyond the edge of the desert. These umbrae, the Western Shadows, are
approximately fifty meters long and appear to have a complex and sometimes
warlike culture. Sometimes these umbrae leave their habitats for travel
in enormous exoskeletons adding to their bulk.
Acari Ruber
The “red mites” are an unusual lifeform, apparently
consisting of a myriad red mites forming a kind of collective intelligence
directing host organisms. Their origin is mysterious, but they appear
to have an advanced biotechnology based on the construction of artificial
lifeforms they can direct using chemical and electrical signals. Nearly
everything they create is a creature covered with interface fur covered
with thousands of mites. They build extensive warrens of fleshy tunnels,
filled with vessels carrying nutrient fluids and slurries of mites to
their destinations. It is not known how intelligent they are, but some
creatures constructed by them appear to be themselves intelligent and
the mites appear aware of what is going on in the virtuality.
The mites have attempted contact with humans many times,
but their method of swarming over the human, attempting to place their
feelers within skin pores and exuding chemicals is not successful. The
Acari are a threat to wanderers in the Labyrinth, where they have several
warrens. Some disturbing reports claim they are growing humanoid creatures
– or they have captured humans.
Nao
Mainline culture that has occasionally interested itself
in Earth and the humans. The Nao usually take on human shapes when dealing
with them, either using projections or remote-controlled bodies. They
are themselves entirely virtual entities existing somewhere within the
cores, but seem able to relate to some extent with human mentality. The
Naos that interact with humans are a small group within the main Nao culture,
apparently embroiled in a complex political game with other groups. Their
visits to human habitats occur when their fraction has reached ”a temporary
position of relevance” (as they express it), and then end when their political
position changes.
Naos appear to be extremely intelligent if somewhat impulsive;
while all their actions always achieve their desired ends, they may change
what they desire instantly. They move quickly, decisively, often using
their total muscle control to make (to human) odd movements.
They are interested in everything human, both normal human
activities and thinking and exceptional human achievements but also how
humans handle extreme situations. They find humans under enormous strain
fascinating, and often study the newly arrived disparates with more interest
than the mainstream humans.
Naos sometimes accompany human expeditions into the timeline.
They can be invaluable experts and helpers, but also cause much trouble.
Several times they have interfered in subtle ways to make the trip more
interesting.
Peripherals
Scyllae
Coolant
Behemoth of the 16th Scyllae clan in the second lateral connecting commissure
of lower Namaqua. The Scyllae have taken up transporting and exploring
through the extensive cooling fluid networks over the last centuries,
after their ignomious defeat by the Mainliners. Their Behemoth crafts
enable a wide variety of species travel in relative comfort across Ex,
although humans and other air-breathers are advised to stay out of trips
through the high gravity regions near the cores.
Peripheral culture that arrived at Ex during an invasion
4300 years ago. The Scyllae are quite alien to humans. They are a species
evolved in the dense, nearly liquid atmosphere of a venusian planet. They
seem largely composed of branching sinuous tentacles and a body with multiple
fanged orifices (their main sensory organs and technological interfaces
– they gather nutrients from cilia along their tentacles). Most are heavily
augmented by nanotechnological symbionts. The Scyllae apparently developed
a powerful and very expansive civilization, became aware of the existence
of Ex Tempore and launched a serious colonization/conquest attempt. The
Mainliners quickly repulsed the attempt, but the remaining Scyllae settled
in Ex. They developed vehicles for traveling through the coolant network,
combined submarines/climbers (“Coolant Behemoths”) that they use to explore
and transport customers across Ex.
Tauaiatta
Post-strigae culture 400 years old, the result of a
union between strigae and dissidents from a decaying mainliner culture.
Although they possess femtotech abilities, they are individually embodied
as a form of amorphous nanotech constructs, translucent fractal faces
(often belonging to other species they are communicating with). Each body
is actually a colony of related individuals, forming a kind of family.
Occasionally one member leaves for another family, or sets out on its
own.
They are peaceful, although their “matter managers”
are something in between technocrats and military officers handling the
physical protection of their bodies and society. In fact, they have a
tendency to obsess over weaponry – not as tools for violence but as beautiful
abstractions of coercion and primitiveness. The tauaiatta simply love
lack of culture, primitive characters and atavism among other beings –
they are themselves highly controlled and abstract, but seem to enjoy
being around creatures that are unlike themselves. Although they keep
in touch virtually, they seldom meet physically.
They are in general not very technologically interested;
their ancestors touched godhood and found it wanting. They instead like
cultivating things, be it gardens, ecosystems or wars among primitives.
Ecology is to them an art that can be used for self/family-expression,
and tauaiatta enjoy competing with each other for the most interesting
and complex ecologies they can create – the more unusual combination of
sheer abstraction and dirty physicality the better.
Humans are the current darlings of Tauaiatta culture,
and many families have moved to human societies to pursue their study
of human art and history. They are among the most eager customers of human
mindstates, and in return gladly sell advanced technology. Some people
have begun to suspect that they are setting up complicated plots and conflicts
among humans to watch them unfold.
Kaivole
Small (30-50 cm) flying beings, apparently composed
of ultra light shells and with hydrogen floatation bladders. They look
like ornaments with somewhat insectile or featherlike features, gently
drifting through the air. Sometimes they flick an exoskeletal limb to
change direction or push away from a hinder, but mostly they just drift
in small flocks. Kaivoles are very sensitive to fire, and will easily
catch fire if they come too close.
The Kaivole are not themselves intelligent. They are
the creations of a mainliner culture that created them as a mobile communications
network to help dealing with the Trilos. Each Kaivole contains a node
of biological nanotech linking it to the local information networks and
each other. When necessary the creators or others with access to the Kaivole
network can experience through their (to a human very alien) senses or
take control over the body. Apparently the Kaivoles have recently begun
to act on their own, as a kind of infestation of artificial intelligence
has begun to spread among them. These distributed intelligences spread
from flock to flock, not hindering their original purpose but exploiting
them for its own when they are not in active “use”.
Humans find Kaivoles very pleasing, due to their appearance,
languid movements and subtle but refreshing smell. Many human cultures
do not even know their true nature. Hence they are kept as pets or living
ornaments, an interesting security risk.
Orthoxantho
The other current intelligent species in the universe at
present. The Orthoxantho evolved on a terrestrial planet with a thick
hothouse atmosphere in a galaxy in the Capricornus supercluster. They
are large (2-3 meters) creatures with soft blubbery bodies. They have
twelve limbs and a long-necked head with sensory tentacles. They do not
have very acute vision, but navigate using sonar and smell. Psychologically
they appear sluggish but possessed of remarkable mathematical and engineering
abilities. Humans have little to do with the Orthoxantho, although both
species study each other from a distance.
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