Have you ever thought what it's like, to be wanderers in the fourth
dimension? Have you? To be exiles?
- Doctor Who, "An Unearthly Child"
The "human quarter" of Ex, named Namaqua by the first humans to colonize
Ex many centuries ago. It was built mainly by Xanthippe and Ashizuri,
as well as members of the Nao. It consists of about ten habitats and a
myriad of connecting tunnels called the Labyrinth, housed within the immense
supporting structure that is usually called just "the Tree" (Acer).
The Tree
The Tree extends from lower levels a few thousand kilometers down to
meet with the upper geodesic spheres 500 kilometers above the highest
part of Namaqua and then continues to branch into a complex known as "the
bunch of bays" (although they include many habitats inhabited by unknown
beings). Just above Namaqua lie several habitats belonging to the Trilos
and a few Strigae habitats (the other Earth habitats are located at Nodus
Antipodus, at the exact opposite side of Ex). Namaqua is supported by
the Tree and buttressing arches from other parts of Ex. To the "north"
(a somewhat arbitrary direction) the grand gulf yawns, an opening into
Ex several hundred kilometers across. To the west lies the expanse of
white cylinders belonging to the umbrae. South and east lie a complex
three-dimensional structure extending into the Labyrinth underneath Namaqua,
apparently consisting of a mess of small habitats, industrial sectors
and labyrinthine connectors. Who or what lives there is unknown.
The ten worlds of Namaqua spiral around the Tree, with sizes ranging
from 50 kilometers to over 450 kilometers. Each is a flat disc, surrounded
by a cupola of diamond that also seems to regulate climate and produces
a simulated sun. Due to the thickness of the atmosphere it is not obvious
from the interior that it is not a planet, at least during the day. In
the night the sky is filled with the grand structures above and around
the world, producing a silver-golden light strong enough to read by. Near
the edge it is possible to look down on other worlds and the busy activity
of the Ex.
The Labyrinth
Beneath and inside the ten worlds lies the Labyrinth. The Labyrinth is
a complex of tunnels, connections and devices intended to connect the
worlds with each other. Some have air (and serve as pressure equalization
between the worlds; they are often quite windy), others are in vacuum,
and some flooded by water or coolant liquids. The entire structure is
a fractal very reminiscent of a plant stem, with ever-smaller chambers
and tunnels inside the walls of each other. In many places it is possible
to find smaller passages branching off from main passages until they are
too tiny to allow a human through. There are some people who believe Xanthippe
is the tree - there is certainly enough nanoelectronics in the walls and
communications nodes to hold an entire mainliner civilization, and if
the Tree itself is the real body of Xanthippe it would explain just why
it is so good at guessing the needs of its inhabitants.
There are fast maglev shuttles running between most of the worlds and
the "elevator shaft", the immense hollow core of the main Tree trunk where
the Aescul strigae run a shuttle service up to the bays.
Inside the Labyrinth there are many smaller settlements. Some are cozy
microenvironments and others little more than emergency squatter camps.
Here live disparates, renegades and various isolationists who don't want
to join the greater Namqua society. Travel through some regions can be
quite dangerous. Other parts are inhabited by strange beings. Some are
drones sent exploring by various groups - some human, some not. Others
are strange entities that may be escaped animals, renegade robots, living
advertisements or even fashion statements from long-lost civilizations.
There are constant rumors of fabulous treasures and threats in the deep
labyrinth.
The Ten Worlds of Namaqua
Inculta Maxima (World 1)
Terrestrial habitat, consisting solely of desert. Many Strigae ruins
dot the landscape; their origin remains unclear. It is the largest and
lowest habitat of Namaqua, with exits into other parts of Ex. Although
inhospitable its many mysteries have attracted many disparates, loners
and explorers seeking isolation or wealth.
Ujgarek (World 2)
A habitat of steppes and arid plateaus. Inhabited by the primitive Karetn,
and generally isolated. The fauna involves giant elephant shrews, used
by the Karetn as food and popular as pets elsewhere in Namaqua.
Guntatoukai (World 3)
The main Shoukakegawa world. Mainly marine and tropical, dominated by
extensive archipelagos connected by diamond bridges or tunnels, it seems
to have been used by trilos until a few centuries earlier. The megafauna
includes the Megalodon shark and several other extinct marine animals.
The main city is Gangkoudai, located on an island/peninsula linked with
the exits to the labyrinth. Here lies the central offices of the major
clans, important industries and the various hotels for visitors.
Near the western edge of Guntatoukai lies Dao, a mountainous island inhabited
by a colony of Strigae that has been trading with Shoukakegawa since their
arrival. Underneath Dao (which is actually an arcology structure) lies
a major Trilo habitat.
Laxitas Traba Oriens
The hollow habitats inside the giant Eastern Beam. The Eastern Beam continues
east and downwards, supporting the Tree at the level of Arx Tarautas.
The habitats consist of a series of ten spherical chambers tens of kilometers
large. Their floors are hilly or alpine regions with increasing levels
of gravity as the beam descends. Most of the Lamplandae inhabitants live
in airborne cities dominated by the Belkazanthe.
Arx Tarautas (World
4)
The main habitat of Nova Roma Concordia. A fairly small habitat located
on the north face of the Tree. Originally just an empty shell, the Republica
Aquincorum brought down one of their orbiting city-ships and locked it
onto the tree-face. They extended supporting framework across the shell,
filling it with a wildly vertical city of skyscrapers, waterfalls and
elevators.
Of special note is the Park of the Heroes, a monumental park commemorating
the people killed in the Great War and often used for official pronouncements
and ceremonies. It is suspended nearly a kilometer out in the air, reachable
along a wide transparent diamond avenue. Two kilometers below lies the
Senate Palace, with a similarly dramatic view of the world outside Namaqua.
Vertumnus (World 5)
A minor habitat used for farming. It is located near Arx Tarautas and
has a pleasant Mediterranean climate. Originally settled by the Lamplandae,
but they were driven out during the unification conflict. Today it is
the main source of fruits and vegetables in Arx Tarautas and nearby habitats.
Urgunalla (World 6)
A misty tropical habitat with ecology from the Eocene. Populated by a
mixed population of Lamplandae, disparates and some small Trilo cultures.
Tarilla Nami (World 7)
A Devonian landscape of hills covered by low plants, rivers filled by
shelled fishes and tetrapods crawling around the lakes. Inhabited mainly
by N'Modugno and Trilos.
Zhenpubu
Cylindric shaft inside the Tree, approximately two kilometers high and
500 meters across. It is dominated by an enormous freely falling mass
of water (part of the Namaqua hydrological cycle) in the center, producing
constant strong winds. A number of diamond bridges across the shaft cause
secondary waterfalls and falling mists nurturing a complex temperate ecology
on the walls. Zhenpubu was settled by the UJKH survivors, who built a
hanging city along the walls.
Aquilo (World 8)
"Windy", a mostly mountainous recreation of northern Scandinavia. Sparsely
populated, although mammoth hunting and Fejak (giant arctic marsupials)
riding are popular sports for visitors.
Gog-Owza (World 9)
The main Lamplandae habitat, a formerly a temperate ecosystem from around
100 million years in the future. After the conflicts between the Lamplandae
the ecology has become largely artificial, dominated by wild biotechnological
buildings, diamond corals and a ubiquitous species of extremely hardy
and flexible moss that seems able to design tailored nanodevices to protect
itself and break down nearly any substrate to provide nutrients.
Gog-Owza is known as the land of the harps due to the ultrastrong carbon
fibers extending here and there from the ground through the dome up to
the branches of the Tree; in the wind they shiver and produce eerie sounds.
Their origin and purpose is unknown.
Politically Gog-Owza is divided into several independent regions, run
by various governments. The central authority is the Komed, a board of
uploaded warrior-doctors controlling access to the Consensus chambers
and the various nanoimmune protocols. Different factions are constantly
jockeying for position and favors with the Komed, often dragging outside
interest into the local issues. Nova Roma Concordia has been trying to
get the Komed to support the NRC, but support has been erratic.
Insula Draconis / Gabal Aswad (World 10)
Habitat with a cretaceous ecology including dinosaurs. It is dominated
by an enormous dark mountain in the middle of the habitat cupola, surrounded
by hilly or mountainous terrain to an encircling lake/sea. Sparsely populated
with an economy mainly based on tourism and exotic meats. The main inhabitants
are the Arabic-descended culture in Wadi al Taiz that arrived from a fairly
recent timeline where the Caliphate conquered much of the west and phasing
was discovered in 2200's. The Taizim are technologically not very advanced,
belonging to a somewhat heretic sect of techno-Muslims believing Ex Tempore
to be the "second Kabah" they have to guard.
The Virtual Nations
Several posthuman cultures have appeared in Ex Tempore, but they have
so little in common with the low tech embodied humans that they cannot
be said to be a part of Namaqua society. Still, they are somewhat more
accessible than many other alien cultures, so plenty of humans are spending
much effort in communicating with them through the virtuality. Some of
the most well known virtual nations are the Gohonda (loosely allied with
Ashizuri, apparently fond of games and timeline recreations), the Modular
Reign (somewhat anti-Homo sapiens and pro Lamplandae), the RTUI Complex,
Bia Map and Hogtal-Polo (apparently in conflict with the Nao on some obscure
issue).
Many of the virtual nations are located inside the Ex information structure,
with no specific physical location. Some have offices or physical residences
within the Labyrinth or among the branches, most notably the Bia Map.
The orbiting cities
Ex has two main bands of orbiting structures: the "blue band" that seems
to be some kind of large-scale cooling or stabilization system, and the
"junk band", a band filled with parked timeships, orbital habitats and
stuff new arrivals brought with them. Here lie a few of the Lamplandae
and Republic cities of note, including the huge Magellanese colony ship.
Nodus Antipodus
Another set of Earth habitats, at the other side of Ex. They are sparsely
populated by humans but house major Strigae and Trilo settlements. Their
main economic importance for the inhabitants of Namaqua is their biological
diversity (collected from many long-range timelines including a few very
far future versions of the Earth) which can be used in biotechnology.
Although many groups have plans for settling the Nodus, they have been
resisted by the resident "god" (usually called the antipodean). The Antipodean
appears to be a counterpart/consort of Xantiphe, but with noticeable human
elements. According to Lamplandae stories some of the earliest humans
in Ex merged with Xantiphe to form the Antipodean, and it sometimes recruits
new parts of itself.
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