Equipment
Do you remember the Year 2000 Scare? Of course not,
you're too young. But anyway, people were really scared, expecting
The End Of The World As We Know It, and desperately patching the
decaying code left behind by long gone programmers. Time was
running out. Someone had a bright idea: why not train unemployed
people to program Cobol specifically to fix the Y2k bug? The idea
was implemented everywhere - you got rid of a bit of unemployment
and got a chance to patch the bug. Thus were the cobolds born. At
time zero-zero there were some breakdowns, but in the end, after a
few real scares, everything was back in order. Then what to do with
the cobolds now? Some of the globobosses got a nice idea: why not
hire them? After all, that way the ancient Cobol systems could be
maintained by low-salary personnel with no need to upgrade the
rotting cores of the expensive systems, and at the same time
unemployment in this group could be kept low. Said and done, and
this is why you can still find truly hideous Cobol eternally
maintained by its slaves in many big organizations. Who said
technology couldn't be inherently evil?
Acquiring Tech
Everything can be bought, for the right price. With the right
connections. At the right time. When the government isn't looking.
Things can usually be divided depending on availability (i.e. how
widespread they are) and legality (how much the government or
others tries to suppress them).
There are three qualities of availability: Common, Specialized
and Developmental (with shadings between, of course).
Common goods can be bought at the nearest supermarket,
specialist shop or ordered through the net. Nobody will bother you
except for the marketing computers who will most likely quietly log
the transaction and sell it to the market database companies in
order to create a buyer profile. Buy enough nails, and DIY
catalogues will start to appear in your mailbox.
Specialized goods are available, but not very widely and they
are seldom bought by private persons. Medical devices, heavy
engineering equipment, chemicals and security gadgets. They can be
bought from specialist companies. However, even some quite legal
specialized goods are monitored; the seller has to notify the
authorities when somebody buys them (such as chemicals that could
be used for explosives, drugs or nanotechnology or electronics for
high-precision detonators). It is often useful to buy them through
a legit organization if possible (especially since many companies
immediately get suspicious if an individual wants to buy them).
Development goods are not mass produced. They are not on the
market for one reason or another. Some are being developed and only
exist as prototypes. Some are even less refined, just research
models with plenty of bugs (usage often requires having a graduate
student or engineer handy to do continuous repairs). Some are
finished products that were never marketed for one reason or
another. Getting them is tricky, and usually involves convincing
the developer to sell.
Legality can similarly be graded in three levels too: legal,
restricted and illegal.
Legal goods are (surprise!) legal - at least in the
relevant jurisdiction. Many things that are quite legal in one
place can be highly restricted in another place.
Restricted goods are regulated in various ways; they might
require a permit (weapons or medical equipment) or usage is
surrounded by detailed rules (genetics equipment). Buying them
legitimately usually means having to show permits or registering
them.
Illegal goods range in illegality from stuff that is formally
illegal but practically never prosecuted (pirated software,
hardcore pornography) over regular illegal goods (drugs, unlicensed
weapons, forged passports) to things that is too hot to handle for
most of the regular underworld (e-weapons, nuclear materials,
nanomachines).
Many restricted, illegal or specialized goods can be found on
the Market, but the prices tend to be rather steep. Some
interfacers run or are connected with companies and organizations
that buy special goods, and then sell it off to the Concordat.
Others have connections with the underworld and the rest of the TU,
making illegal stuff available. In general, getting restricted or
specialized goods can double the listed price, and illegal goods
can multiply the price even further.
Recipes
Nanofacture recipes in general cost around the same price as the
equipment, or a few times more (if they are available, of course -
a lot of stuff haven't been designed for MCs yet, it takes a lot of
work). Remember that once you have the recipe, you can make as many
copies as you want of the object (with the exception of more
expensive designs, where the creators might decide to sell it by
meterware for a while).
It is possible to order new designs from the nanotech cells, the
price is negotiable (if they only expect to sell one copy ever it
will be rather expensive, if it is something marketable they might
lower the price). Expect roughly 50 IOU per man-hour of nanodesign.
Sometimes nanohackers announce their willingness to design a
certain recipe, and will undertake or publicly release it when
given a certain sum of IOU; this is handled using the "Street
Performer Protocol".
Intelligence Equipment
See also Surveillance Technology
Recorder
An ordinary storage disk can store around 3-6 hours of
conversation, depending on compression. Wearables with microphones
can also act as recorders. Price for a normal mini tape recorder:
15 IOU
Cameras
Mini camera with telephoto: 50 IOU
Video Cameras
Handycams have become ever slicker and easier to use, the perfect
tool for documentation of holidays or FOG crimes. Mini video camera
with telephoto: 150 IOU, simpler models are cheaper.
Validated Camera
Validated cameras are rare, usually only found as fixed
surveillance cameras or carried by emergency response teams.
Official validated surveillance cameras cost 50 IOU/month and
camera in upkeep (usually not available through the Market)
together with irregular, costly inspections and the need for a
permit. Unofficial validation, based on Concordat cryptosystems
cost 10 IOU/month and is readily available (but unfortunately not
admissible as evidence in court).
Cellphone
Cellular phones are widely used in most modern societies - small,
light, cheap and practical. Since they rely on local base stations,
they can give your position away to someone wired into the network.
Satellite phones use the LEO net for communication - they work
anywhere there is a satellite over the horizon (i.e practically
everywhere). Wearable computers are usually linked into the
cellphone (or satphone) net, and can often double as phones if
necessary.
Options include (besides fancy covers and other stuff) solar
cells to charge the batteries during the day and scrambler add-ons
to make the dialogue private (illegal in many countries; a wearable
doubling as a phone can run a public domain scrambler program).
Normal phone: 1-50 IOU Debugged phone: 160 IOU Ill Solar cell
battery charger: 10 IOU Scrambled transmitter/receiver: 30 IOU
Ill
Criminology kit
A small kit containing the on-site forensic essentials like
fluorescent fingerprint powder, sniffers and reactants for
detecting the presence of blood, narcotics or other substance
traces, sampling devices, validated mini cameras and other useful
stuff. Price: 200 IOU Spec
Disguise kit
Not just the usual beuatificants, but intended for disguise
purposes. Contains things such as fake hair, colorants, bleach,
modeling putty (to alter facial shape), colored contact lenses,
adhesives and solvents, facial powders, pencils for toning and
highlighting and all other tools necessary to change the
appearance. Price: 100 IOU
[ Gives +1 to +3 to attempts at disguise, depending on cosmetic
knowledge ]
Forged Identity
Identities are complex; most people in developed countries have
literally many shelf meters of records about themselves in various
government and corporate archives and databases. If an assumed
identity lacks paper trail or is inconsistent it can be discovered
for what it is. However, often complete identities aren't
necessary, just identity enough to get past borders, get a job or
hide from somebody else. The simplest form of forged identity are
fake ID's, passports or other personal documentation. They can
stand a cursory check, but a more in-depth look will reveal that
something is amiss and since most forgeries claim to belong to some
other person the real person might notice that something weird is
going on when she gets advertisements for heavy weapons and the
social security service begins to take an unexpected interest in
her life. More complex identities are created by tricking the
bureaucratic machinery (such as emigrating between different
nations, using a simpler forged identity to create a more solid
one) or outright hacking of the records - a recently dead person's
identity is assumed, the medical and biometric records changed to
suit the new owner. Price: simple fake ID 100 IOU, convincing
identity papers 500 IOU, complete identity: 10,000 Ill
Computers
Rough costs (computers bought through the Market are usually
modified or customized):
Ubicomp 20
Stationary personal computer 500
VR player 500 (often built into a personal computer, the price then
becomes 600)
Laptop 600
Wearable 1,000
Workstation 1,500
Mainframe 50,000
Supercomputer 100,000+
The prices above are for standard computers; similar performance as
mainframes and supercomputers can be achieved by distributed
computing through the net, or by nanocomputers (recipe cost for
C&C ExaFlopBlock: 5,000 IOU).
Wearable Peripherals
BAN conversion (enables wearables and other devices
worn on body to communicate freely). Price: 2 IOU per item (can be
done using a Fair Electronics roll with the right extra
parts)
Throat mike/earphone: 5
Wristscreen: 10
Display glasses: 100
Contact lenses: 500
Mediated reality: 300
Wearable keyboard: 10
Gaze control: 40
EEG control: 100
Wireless Net connection: 10
VR
Virtual reality rig (includes headset, phones and gloves)
Cheap 100
Tactile 300
Full body 500
Advanced 1,000
Weapons
Cum Scientia Defendumus
U.S. Army Chemical and Biological Defense
Command
Weapon Availability and Legality
Overall, weapons policy has grown more restrictive in the US and
EU; most weapons are restricted or illegal (including many melee
weapons). Getting a firearms permit has become harder and requires
more background checks.
The PRC has an extremely strict weapons policy, even banning
things like slingshots. But at the same time there is an infinite
number of AK-47 left behind in the villages from the civil defense
programs of Mao, so reality and policy doesn't mesh at all.
The rest of the world is very variable, ranging from the anarchy
of the Fourth World over macho South America to Singapore.
Pistols, hunting rifles and melee weapons are common, the rest
specialized.
Personal Armor
ARMOR |
Type |
AC |
Defensive factor |
IOU |
Steel helmet |
2 |
+1 |
7 |
Kevlar helmet |
2 |
+1 |
25 |
Kevlar vest |
2 |
+2 |
150 |
Kevlar overall |
2 |
+3 |
270 |
Riot armor |
3 |
+3 |
500 |
Bulletproof vest |
2 |
+2 |
100 |
Combat suit |
3 |
+3 |
500 |
A comment on armor
Of course, armor is a good option if you do not want to get hurt,
but there are some problems attached to wearing armor. First of all
they cannot stand an indefinite amount of damage (see armor
degradation in the combat chapter). Second the weigh quite a bit,
if a character strolls around in an armor the Coordinator might
call for an END- roll or give the character some penalties to
skills in combat. This is especially true in tropical or
subtropical climates where the temperature is high. Armor doesn't
allow the body to breathe, and you quickly get very hot (this is
especially true with Kevlar ). You will also reek of sweat.
Thirdly, and perhaps most importantly, most armors are not
concealable at all, CC: C at best. You may be certain that the
police will get very suspicious of Mr.
Walks-in-trenchcoat-in-the-summer or that wears an illegal armor.
An armor is restricted or illegal in many countries. Remember also
that Kevlar ages quite quickly, as the fibers are worn and torn
just by wearing it.
Guncams
A bright idea: a tiny camera affixed to the gun, taking a picture
of every shot. This makes it possible to prove self-defense, as
well as get evidence in some crimes. In the US, EU, Singapore,
Malaysia, Australia and some other places it is now mandatory to
have guncams on all weapons - weapons without cameras are illegal.
There are of course laws against disabling or tampering with them,
and opening the guncam without destroying or visibly damaging it is
practically impossible.
The guncam consists of a lens in front and a connection to the
gun to detect a firing; the interior is solid epoxy and a
non-volatile memory chip that can store around a magazine of
pictures.
Guncams have unexpected applications: they are after all legally
binding validating cameras, and can be removed and used for taking
pictures without a gun (requires a Mediocre Repair, Imaging or
Electronics roll). This is one of the easiest ways of getting
validated pictures that can stand in a court of law, even if you
might get a small fine for removing it from the gun.
Price: 10 (included in some weapons)
Smart Guns
A variant of some guns that makes them only work for their owners.
The gun contains a device which prevents firing unless it is within
30 centimeters of a small transponder that is worn on the wrist or
in the clothing of the owner (some police versions also allow the
partner of a policeman to use his gun). Colt pioneered the design,
but it can be bought as an option from many arms manufacturer by
law enforcement agencies worldwide.
Holsters
Ankle holster: 25
Shoulder holster: 16
Concealed holster: 25
Side holster: 16
Flame muffler
Flame muffler pistol/rifle: 135
Telescopic sight - wearable
Instead of showing the image through the telescope, it is sent to
the owner's wearable or C3I system. This way the gun can be used to
look around corners, image recognition and designation programs run
on the view etc. Price: 200
Telescopic sight
Pistol/rifle telescopic sight: 100
IR sight
IR sight pistol/rifle: 165
Laser sight
The classic little red dot laser sight. Useful not just for the
increase in accuracy but for the intimidation value. Laser sight
for rifle: 30
[+2 to Firearms rolls, +1 to Threaten the person being
targeted]
Holographic Aim Point Sight
With an ordinary sight the wielder needs to align her eye with the
sight in order to aim. Holographic sights use holography to allow
aiming even when the wielder is not aligned with the gun. The sight
looks like a small square, on which the scene in front of the gun
is displayed together with a red aiming dot. Regardless of from
what angle the wielder looks at the sight she will see the same
scene, making it possible to aim well. Price: 100-150 IOU
[+1 to Firearms]
Night sight
Night sight for rifle: 265
Silencer
Price: 100, Ill
Instruments
Dosimeter
Measures total absorbed dose of radiation (possibly type). Useful
for the health conscious in some parts of Russia. Price: 20 Spec
Inertial compass
Keeps track of where you are in relation to the position it was
initialized. Useful when you have no GPS access. Price: 50
GPS, UPS
A GPS peripheral is useful for a lot of things such as finding out
where you are in the world. Price: 50
Light amplifying and IR glasses/binoculars
Ancient tech, but surplus Russian or US glasses are still in use
here and there. Many TU members instead use mediated reality and
low-light cameras / IR-add ons for their wearables. Works well in
darkness, but is easily blinded by a sudden light or heat
explosion. Price: Light amplifying glasses: 230, Light amplifying
binoculars: 95, IR binoculars: 90, Camera for wearable: 90
Bionic ear
A sensitive microphone connected to an amplifier and signal
processor with earphones, allowing the detection of extremely faint
sounds, ultrasound or infrasound. Price: 100 Spec
Distance meter
A small handheld device that measures a distance using a laser
pulse. The resolution is sub-millimeter up to a distance of several
hundred meters. Price: 10
Room scanner
A handy add-on to the wearable that rapidly scans the room with an
invisible IR laser, measuring the distance to everything and
building a 3D model. Makes it possible to move around in total
darkness or run augmented reality. Price: 120
Polygraph
A portable version of the classic "lie detector" that detects
changes in galvanic skin response, breathing, heart rate etc. It
can quite accurately tell how tense or aroused a person is;
determining if he is lying requires Psychology or educated guesses.
It is quite possible to learn to control the body responses through
Emotion Control. Price: 270, Spec
Gun Detector
The device sends out a radio signal, analysing the echo looking for
the characteristic signature of guns or similar objects. The
stationary version has long been in use on airports, but many
police forces are equipped with flashlight-sized devices that can
(at least in good conditions) detect guns five meters away when
pointed at a suspect. They aren't perfect, miss non-metal or very
unusual guns and sometimes make mistakes, but many policemen love
and trust them. Price: 300, Res
The Look Upwards Combine has built a jammer for the detector:a
pocket-sized electronic device when it detects the radio signal it
sends out a counter-signal that hides the signature of possible
guns carried by the user. Price: 50, Ill
Tools
Lock picks
Price: 10 pieces, 15 IOU Rest/Ill
Laser burner
A semi-portable industrial carbon dioxide laser, able to burn
through metal and just about anything else. It is bulky (partially
due to the extensive cooling system) and guzzles electrical power,
but for certain applications it is perfect. Price: 665 Spec (mainly
for heavy engineering)
Climbing kit
For mountaineers - and people who want to (say) get up or down
buildings.
Autograpnel
Looks like a harpoon gun, fires a grapnel trailing a cable that can
the be climbed using a winch.
Fuel Station
A rather portable fuel cell that can burn gasoline or propane into
electricity.
Solar foil
A popular nanofactured product - each square meter of the velvet
black foil produces around 1-500 W in sunlight. Since an ordinary
MC can manufacture around a hundred square meters in one batch, it
is a practical way of gathering energy if you're not afraid of
being seen from the air. Price (for recipe): 40
First Aid Kit
Found in cars, factories, medicine cabinets, homes and just about
everywhere.
Gives +1 to the Medicine roll to help a wounded person.
Medical equipment kit
The step above a first aid pack, the well-stocked M.D case.
Contains antibiotics, antivenoms, analgesics and other drugs,
bandages, surgical tools and various diagnostic kits. Different
owners may customize it to include psychological drugs, emergency
medicine or other specialties.
Gives +2 to the Medicine roll to help a wounded person.
Emergency Medicine Kit
Required for the very serious situations. Contains things such as
high osmolarity IV fluids, anti-shock treatments, synthetic blood
substitute, anticoagulants, lidocaine, epinephrine, defibrillation
equipment, endotracheal tubes, oxygen, surgical tools and medical
instruments such as pulse oximeters. Usually found in ambulances or
in paramedic equipment, mainly intended to patch the patient up
enough so that he or she can survive long enough to get to a
hospital. Definitely nothing for amateurs.
Gives +3 to the Medicine roll to help a wounded person.
Blood Analysis Kit
A portable device that can analyze the chemical contents of a blood
sample (just a drop is enough, it is quite similar to a
multi-purpose sniffer): everything from the glucose and hemoglobin
levels over the presence of various drugs, ALAT, ASAT, kinases and
hormones to antibody levels and types. The scan takes around 10
minutes but is quite exact; interpreting the results requires
Medicine. Quicker but less reliable detectors for some markers
(such as drugs or kinases) are in wide use in modern hospitals.
Price: 1,000 IOU Spec (usually available only to hospitals and
labs), quick kits: 1-10 IOU depending on type.
Genetics mini kit
The "gene lab in a case", a portable genetic lab.
Lab
Setting up a real laboratory takes plenty of money and equipment,
but for the driven underground researcher it is still quite
possible to scrounge together a quite capable basement lab. The
type of lab determines cost and the need for contacts; setting up
an electronics lab or robotics workshop requires mostly legal or
somewhat special equipment, while setting up a genetics lab would
require buying some of the controlled devices or enzymes from the
Market or through contacts.
Miscellanous
Compact rations
Standard emergency food, containing lots of calories and nutrients.
Taste and texture are of course awful as expected.
Respirator
Provides oxygen and removes the need to breather contaminated air.
The oxygen tanks last for three hours.
Diving gear
Respirator, flippers, wet suit etc.
Gas mask
Filters the air through a chemical filter that (hopefully) can deal
with contaminants. Price: 10
Chemsuit
Full body suit, protecting against noxious chemicals, pathogens and
other hazards (version exist for places such as nuclear power
plants or level III genetic laboratories).
Smart textiles
They were all the rage around 2010, but then rapidly fell out of
fashion: the fabric can change color (and sometimes texture) to
some extent based on electronic signals. This can be used when
linked to a wearable for a form of camouflage, both by changing the
color of the clothing and to copy patterns from the surroundings.
Usually more chic than is suitable in the field, but a neat trick
for the technophile. Price: 100
[gives +1 to Stealth if it matches the environment or makes the
user look like somebody else]
Passive Camoflage
Still in use in most of the world, with colorations depending on
environment. Price: 60
[gives +1 to Stealth in the correct environment]
EMP hardening
Rooms or devices can be hardened against EMP attacks. This involves
creating a Faraday cage around them, usually by fine metal mesh, or
adding strong fuses.
Exoskeletons
Frameworks that can be strapped on the body, augmenting its
strength or movements. Most that have been developed so far are
intended for disabled people (just providing movement ability
rather than any real strength) or as biomechanical exercises; they
are quite rare but have some interesting possibilities. There have
been built some full-body exoskeletons with hydraulics, enabling
great strength at the price of some serious clumsiness (not to
mention danger to oneself and bystanders, as well as interesting
mechanical failures).
A related idea is the "kangaroo harness", a system of springs
and bars that enables the wearer to run/jump somewhat like a
kangaroo. Just like cycling it doesn't cost much energy; the user
can run for several hours without getting overly tired. Just don't
trip over, getting up again is very hard.
Price: hydraulic exoskeleton 10,000+ IOU Developmental, Kangaroo
harness: 1000 IOU
[ Hydraulic exoskeletons replace the wearer's strength with
their own, usually Great or more. Agility is decreased to Poor, and
the grippers have Terrible Dexterity. Kangaroo harnesses have Great
Agility when it comes to running and jumping. ]
SpringWalker Body
Amplifier
Cars
Smaller, safer, eco-friendlier; that is the main goals of cars in
the blocks. Most people use cars to drive shorter distances than in
the past, and rely on other forms of transportation for longer
trips -- the car itself is fairly cheap, it is the fuel that costs.
As taxes and restrictions on carbon dioxide emissions and fossil
fuel use increase, the cars run more on biofuels (which are not
always cleaner, but at least just ruins the local
environment).
Traffic is also on the increase in the middle world -- in
Mexico, South America, Egypt, Indonesia and so on people are
getting cars. Many are license-built older western models. Then
there is the PRC: Chinese traffic safety is a common joke these
days ("What is the PRC doing to stop overpopulation? Issue more
driver's licenses"). The PRC is rapidly building an extensive road
network, despite the environmental protests from the other two
blocks.
Freight
Concordat cells often need to transport contraband equipment around
the world, a very tricky but profitable business. Cells such as
UPS, UII and Dragan's Cigarette Smugglers provide transport
services, but the price is usually rather high.
Pick-up-drop-off-service (picking up something at one
designated point, dropping it off at another):
Normal transports (legal stuff, the buyers simply don't want to
go through ordinary channels):
Secret transports inside a nation:
International secret transports:
Very sensitive or dangerous transports (explosives, nanotech)
will of course be more costly; all the transport cells demand to
know about the potential problems of the transported goods (such as
if it can be sniffed, if it is illegal etc). Prices also way with
the way the goods can be transported (sometimes a new smuggling
route becomes apparent) or where.