System
FUDGE is a generic role-playing system created by Steffen
O'Sullivan that we have adapted to suit InfoWar's particular
setting. We used it because it's flexible, simple, quick and quite
realistic (and downloaded from the Internet and adapted to our
needs, that's so InfoWar). Perhaps you, as a Coordinator
would like to use another science-fiction or near future
role-playing game's system to run InfoWar stories, and of course
you're welcome to do so. But read the following text anyway,
because it will help you get the feeling and the mood of InfoWar so
that you can translate it. Not all role-playing systems are
adequate for InfoWar, especially bad are role-playing systems that
give the player characters special bonuses just because they are
player characters. Keep the system realistic and simple above all.
The general philosophy we have used is to try to achieve realism
not by an extensive and very detailled set of rules, but by trying
to give enough background information to the players and
Coordinator as possible, making it clearer what is possible or not.
Remember that when the rules produce silly results, then common
sense or rational thinking should be applied instead of refering to
the rulebook.
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