The Alderman is frail, sickly man with a body of sharp angles and pale skin stretched over his bones. His hair is thin and black, his sunken eyes are always in shadow and he dresses in grey clothes which seem just to hang on him. His age is indeterminate. Actually he looks like a living skeleton, which is not far from the truth. He seldom speaks, preferring to cast his unsettling gaze at people who ask him things. When he speaks, it is in a low and rasping voice and he prefers not to say too much. Most of the time he prefers the isolation of his rooms, and only emerges for official functions.
All his life he has sought ways to understand the Technocracy and to find ways to avoid confrontations with it. He is no longer interested in magick per se, but in how the Technocracy could be balanced. At the same time he is secretly burdened by feelings of guilt, both because of his actions (he always remembers his mistakes, regardless how small), because of his failure as mage and Alderman, because of the suspicion that he has benefited from the death of Prahler and because of his inability to prevent his own death. He can sit for days in his chamber just staring emptily into the air.
His familiar, Nero is a huge black dog. He is highly intelligent, loyal to his master and hateful to anybody who dislikes him. Most mages try to avoid him, except the Magister who Nero actually fears instead. Most of the time he lies at the feet of his master anyway.
Roleplaying tips: Move and speak as little as possible. Keep a sharp eye on anybody speaking.
Quote: "This meeting... of the Guilds... is hereby closed."
Concept: Isolated, Paranoid Leader
Essence: Pattern
Nature: Martyr
Demeanour: Loner
Cabal: Politicians
Master of Matter and Forces. He has numerous magickal substances
in small vials in his office, some with quite dramatic effects. His
longevity potion is however failing him.
Magister Tiberius de Wrang
Tiberius is a handsome man, apparently in his late forties. He is
very long, with sharp eyes and slightly greying hair at his temples.
He usually dresses in conservative strict, dark clothes outside the
chantry. He always carries a black stick, giving him an air of a
gentleman from old times. Inside the chantry or in ceremonial
circumstances he wears a silk robe the colour of blood. He gives a
strict impression, sometimes autocratic and arrogant, but usually
more like an old teacher. He never humbly asks for anything, he
order people around or explain in no uncertain terms what he
wants. In fact, he often talks to people as if they where spirits
imprisoned in his triangle.
Tiberius is older than he looks. In reality he is over 150 years old. He was born into a noble family, and spent his youth studying at first the military arts, then turned to the liberal arts to the irritation of his family who expected him to become an officer. Instead he spent his time in intellectual or occult circles, devouring philosophy, esoterica and art with an impressive zeal. He was approached by a Goetic master, a fairly weak and slightly mad figure, who he soon became apprentice to. Soon the brash young mage surpassed his master in skill and power, something the old man never forgave him.
Tiberius was one of the most active mages in the coup against Staaf, although he preferred to avoid attention. He let Mr. and Mrs Krook get most of it, and their secret triumvirate was the real power behind the newfounded chantry (It was in fact Tiberius who manipulated things to that the chantry would use the old statutes and not write new ones). He has retained the good relationship with their son, who he often behaves a bit fatherly towards (Richard usually vehemently protests such behaviour). They spend much time in friendly arguments about ethics and philosophy.
It may appear a bit strange that Tiberius is not Alderman despite his power and experience. This is mainly the fault of Prahler. Under the leadership of Prahler, Tiberius found himself confronted with an equally powerful and devious mage, who made it clear who was Alderman and who was not. However, they had an unspoken agreement to let Tiberius succeed him as Alderman when his time had come. However, when the old Magister died Tiberius was asked to temporarily replace him until a permanent Magister could be found. At the same time Adelswärd became Nämdeman of the Guild of Mercury. Then the Alderman died unexpectedly, Adelswärd found himself new Alderman and Tiberius was suddenly trapped as Magister since the new Alderman didn't appoint a new one. Quite naturally he dislikes the current Alderman, but hides it well. He has also resigned himself to his political fate, having realised that he is searching for real power, not petty politics. One of his current goals is to gain peerage in the Umbral Court.
Throughout the years Tiberius has done much and learned even more. Through his deals with different beings he have gained both power and wealth, but it doesn't interest him very much. Instead he wants to learn the innermost secrets of the spirit-world and its denizens. However, his age is slowly gaining on him despite the strategic pacts he has made which has retained his youth. But now he feels that age, hubris and his old mistakes are slowly gaining on him, and to escape them he might need to make much darker deals than he is used to. Some powerful beings have already made him offers, and he is secretly afraid he will not be able to resist them. If he would become corrupt, he could easily drag the entire chantry with him.
Tiberius has an false official identity as an artist. He lives in a grand apartment with a studio where he indulges in his hobby, sculpture. He is in fact a quite good artist, and his statues are remarkable pieces of art. Several decorate the chantry, ranging from the disturbing guardian demons flanking the entrance to the Ceremony Room to the beautiful angels he has made for the Chapel. Although he regards use of Matter magick as cheating, he sometimes takes a few shortcuts. He had an assistant for quite some time in his studio, until the young man was killed by a demonic force. Tiberius has done his best to hide and forget the sordid affair, but Master Krook still remembers and is secretly worried.
Roleplaying tips: Talk in an old-fashioned or ceremonial way when you get irritated or the matter is important. If the players are sitting down, stand and tower above them. However, most of the time behave like an 19th century gentleman. Nero: Growl and threaten.
Quote: "This is your duty, as acknowledged in your Oath to the Chantry and your Guild. Do not fail or tarry!"
Concept: Power-mage
Essence: Questing
Nature: Avant Garde
Demeanour: Traditionalist
Cabals: Conservatives
, Philosophers
Master of Forces, Spirit and Correspondence, Adept of several
spheres. His personal library is huge, and contains many very rare
tomes about the spirit world. His staff is a Mind-talisman giving
him the ability to bend others to his will, dominate people or resist
mental attacks. He has also several other talismans, not to mention
many spirits imprisoned in jars or crystals. His main spiritual
contact is the demon Vassago, who shares his thirst for ultimate
knowledge.
Forcemaster Richard Krook
Richard is an old man with white hair, a deeply furrowed brow and
a gentle personality. He is usually informally dressed and dislike
formalia, but when he has to he wears his ceremonial robes with
great charisma. When he appears as Forcemaster in formal matters, clad in
pure white and surrounded by the nimbus of his office, he is an
impressive man and behaves much more forcefully. He is a friendly
and warm person, who would rather be a normal priest than a
master magician. He likes to sit in parks and just watch or talk to
people.
He is the son of Oscar and Signe Krook, and has grown up in the chantry. After being initiated into the White Brotherhood he left the chantry to act as a priest like his father. He soon realised that being a priest put a barrier between himself and the people he loved, so he started to work directly among the sleepers instead. During this time he was more a member of the Consociatio Upsaliensis than his old chantry. When the previous Forcemaster died, he was called back to the chantry and unhappily became Forcemaster. He is however an excellent Prime mage, and would be a perfect Forcemaster if he only could learn enough Correspondence. Currently he has to discreetly ask the Virtual Adepts for help in certain matters.
Richard has a peculiar relationship with Tiberius, who he sees a bit like a father-figure. Tiberius has been there all his life, both threatening and fascinating. They spend much time together, being the oldest mages at the chantry and have very different philosophies. Richard feels that Tiberius is risking his soul with his magick and cynical attitudes, and constantly keeps an watchful eye on him.
Richard is very observant, and generally knows what is going on. He has a tendency to see everything from a mystical standpoint, which makes it a bit hard to understand what he has realised. His mystical attitude also makes him appear oddly unmoved by pain and evil, he seems to regard it as natural as everything else. He just realises that it is a necessary part of creation, which should be fought but is not wrong in itself. He has come to the conclusion that Satan just does his work since he was created by God just in order to provide an opposite of good.
In fact, Richard is close to an epiphany which would once and for all move him above the paradigm of his tradition. He understands this on a deep level, but his love for the chantry, his tradition and the sleepers around him holds him back from taking the next step. He realises that if he advances further, he will no longer be able to hold office as Forcemaster, and since he lacks any worthy apprentice, the chantry would suffer. So his kindness and love holds him back from the path to Ascension.
Roleplaying tips: Never interrupt anybody, and speak in a low and warm tone. Always try to make others feel at home.
Quote: "Yes, I know what you mean. Let me tell you what I did when I was an apprentice..."
Concept: Priest
Essence: Pattern
Nature: Conformist
Demeanour: Caregiver
Cabals: Conservatives, Philosophers
Master of Prime and Mind. He wears a small crucifix in the form of
a simple cross, which is a protective talisman he was given by his
mother. It helps the wearer resist any destructive magick.
Nämdeman Gustaf Söderberg
Söderberg is a Rosicrucian, and responsible for the links of the
chantry to various Masonic lodges and the local politics. He is an
anonymous, efficient person who discreetly makes sure everything
works. He is seldom seen, since he prefers to work from the
shadows and outside the chantry. He has several acolytes and many
contacts, but few friends in the chantry. When he is seen, he
appears like a well dressed middle-aged gentleman with steel-
rimmed glasses and conservative tie, often carrying a newspaper.
He speaks formally, articulately and with absolutely no regional
accent. Like the Alderman he is more of a politician than a mage. He
practically never use any obvious magick except subtle Mind
effects. In fact, quite a few mages regard him as little better than a
technomancer.
Söderberg is both ambitious and careful. He knows that he will most probably become the next Alderman, and desires the office. At the same time he is very careful to give a good impression and protect the chantry. He is discreetly helping just about every fraction, making them dependent on him. Since the Alderman is often too weak to act, Söderberg has taken upon himself to act in his place. Few mages have realised how much power he has and how important he is for the safety of the chantry. He is however vary of Magister de Wrang and the Forcemaster, who are his only rivals. He regards the rest of the mages as fairly uninteresting and not any danger to his plans.
Roleplaying tips: Speak in a correct and educated way, sometimes close to bureaucratese. Try to make a good impression without being too friendly.
Quote: "As you can see on this diagram, our chantry has recently been subjected to severe financial stresses. My proposal is that we form a crisis committee, led by Treasurer Fjällström of course, to look into possible solutions both for the short- and long-range investment problems. Any questions?"
Concept: Politician
Essence: Pattern
Nature: Plotter
Demeanour: Conformist
Cabal: Politicians
Master Simon Keijser
Simon is a placid, thoughtful cabalist who prefers to sit and sleep in
the library more than get involved with things. He is a smallish,
slightly plump man with glasses who generally gives the
impression of a sleepy squirrel. He is practically always found with
a book or two, usually asleep in a comfortable chair. In fact, he has
begun to develop his skills at using his magick in dreams, and he
often get fascinating visions during his sleep. Why stay awake?
Although he is lethargic when it comes to chantry politics, he is very involved in environmental questions which seems to be the only thing that can make him agitated. He has many friends in environmental organisations outside the chantry. The reason for this is a series of possibly prophetic nightmares he have had about a future environmental catastrophe, where some kind of huge fireball burns through reality and scatters it like dust.
Roleplaying tips: Mumble or speak as you just had awakened from deep sleep. Look sleepy, unless the discussion deals with interesting magick or the environment.
Quote: "God as the union of polarities? Well...
Concept: Dreamer
Adept of Mind and Spirit. His personal library is quite advanced,
and contains many rare manuscripts.
They are quite different. Simon, the elder brother, is a blond, jovial
man with heavy glasses and an insatiable curiosity. Adolf is dark
haired, narrow, nervous and extremely stubborn. While Simon
calmly experiments with just about everything until he grows
bored, Adolf can spend months solving a problem.
Simon's speciality is chemistry in all its forms, and he is the chantry
expert in technomantic chemistry. He happily experiment with both
ancient and modern concepts, often combining them in odd ways.
His current project is to try to create alchemically pure forms of
Air, which he plans to use as a thesis to become a Master (he has
piles of half finished thesises in his drawers). His laboratory is filled
with pipes and vessels filled with various gasses.
Adolf is obsessed with finding a method to preserve life in the form
of dry powder. He has successfully reanimated simpler animals and
plants from ash, and now plans to attempt to reanimate higher
forms of life as his thesis. He is very traditional, and his laboratory
really looks like a classic alchemical laboratory (complete with
stuffed crocodile). Beside reanimation, he is interested in the secret
powers of the blood and the secrets of the Gayomart-figure ("Mortal
Life") in classic Zoroastrism, who was split into the seven metals
and created life with its golden seed.
Both brothers share a secret. As apprentices of Prahler they learned
quite a bit about his real nature, and know that he was hardly the
saint he has made out to be. In fact, he had several private projects
which would have had him expelled from the chantry if they had
become known to the others. After his death they destroyed the
most incriminating evidence and hid much of it in the library,
where the Librarian acts as a confederate in keeping the documents
forgotten. In fact, the only thing which can make the brothers
cooperate is the fear that somebody would find out the truth about
Prahler and taint his memory.
Concept: Chemist
Quote: "What my brother so eloquently tried to explain, was
that..."
Concept: Dark Alchemist
She is the chantry expert on Life, and has devoted her considerable
energy to find ways to subvert Technocracy medicine and replace it
with traditional methods. Her own theories of medicine are based
upon the ideas of the 30's, which stressed cold baths, exercise,
sunlight and gymnastics. She is also interested in racial medicine,
and have some definite views about what characteristics are
inherited. The apprentices call her "Mama Hitler" behind her back.
Her laboratory looks like a cross between gym and a doctors office,
with exercise equipment, cabinets filled with surgical implement
and bookshelves with very radical medical theories. A big
aquarium stands in a niche in the wall, with her two goldfishes
Alpha and Beta, who are a demonstration of her thesis that intense
sunlight (projected from a machine above the tank) can halt ageing.
Both are over 40 years old and quite healthy.
Maud is often absent from the chantry, supporting alternative
health groups across the nation, spreading propaganda against
accepted medicine and generally doing her best to sabotage
technocracy medicine. She has two acolytes, one homeopathic
doctor and a trainer which help her in her work. At the chantry she
usually tests some of her new theories and leads the exercise group
(all mages are welcome to join, although most have declined. The
Weaponsmaster and his guildhosts participate).
Roleplaying tips: Look sharply at people, and point out their need
for exercise or that they should stop drinking/smoking etc. Usually
talk a little bit too loud, and interrupt anyone you disagree with.
Quote: "You certainly look like you need some exercise. That
stomach is a disgrace for your Scandinavian blood!"
Concept: Fitness Fanatic
Master of Matter and Adept of Life.
Mats is long and powerfully built. He has blond, crew-cut hair and
blue eyes unlike the rest of his family (he has used some minor Life
magick to change them). His behaviour is very military, and he
mercilessly drills the guild hosts to make them prepared for any
eventuality. He is quite fanatic about protecting the chantry, and
several of the mages regards him as quite nutty. On the other hand,
everyone agrees he is simply the best weaponsmaster they have
ever had (except maybe Göran Fäktare, who was Weaponsmaster of
the chantry around 1600 and died valiantly defending it from the
Technocracy).
Mats have definite views on about everything, but usually keeps
quiet unlike his mentor. He is convinced that the Guild of Bacchus is
a bad influence, and generally suspects the Virtual Adepts of being
up to something. Most of the mages of the chantry are too civilian,
and they don't seem to realise that discipline and efficiency is the
only way to keep the chantry strong. He supports Maud in every
matter, and its hardly a secret that he would like to have her as
Alderman.
Roleplaying tips: Behave like an officer. Give orders to lower ranked
people, and take orders from your superiors. When asked
something, answer correctly and truthfully.
Quote: "Immediately, Sir!"
Concept: Marine
Nils lab is filled with maps, instruments and documents where he
plots all sorts of data, ranging from background radiation and
Quintessence levels to the amount of rainfall per capita. He is
constantly reading the papers and watching the news (through his
shielded television set, which detects attempts of mind control),
hunting to the latest attacks from the Technocracy. He is fairly
convinced that they are planning to strangle the Quintessence
inside the city by their latest highway projects, and that they
somehow are using noise in phone lines to subtly reprogram the
brains of people.
Roleplaying tips: Search out anybody willing to listen, and
demonstrate your latest ideas. Always be careful to make sure who
is listening, and never fully trust anybody.
Quote: "Did you know what they put in the water? I made an
analysis of it... "
Concept: Conspiracy Theorist
He grew up in the chantry, and always marvelled at the power of
magick and technology displayed by the Guilds. He decided to
become a mage, made a record-breaking career and became one of
the youngest Masters ever. However, he soon turned to more
important pursuits, like machines.
Lars-Erik is fascinated with building machines out of unusual
materials or using alternative effects. After designing workable
computers based on light or ropes and pulleys instead of electricity,
he went on building them out of fluidistors and later turbulent
flows in water. His latest model is a quite powerful computer which
consists of butane gas flowing inside Plexiglas pipes. Beside this, he
has also built a prism separating different resonances of
quintessence and a lightbulb which runs on ether.
Roleplaying tips: Speak a lot about your latest ideas, with frequent
sidetracks from the subject into other, equally interesting ideas.
Interrupt anyone if you get a new idea, and explain it to them.
Quote: "You see, by setting up a strong electric field through the
mesh, I can form a temporary imprint of the structure. This won't
interact with anything else, but if properly aligned, it will refract
coherent covalence into a spectrum. Wait till you see the looks on
the faces of the Polhemites!"
Concept: Inventor
His is the first Virtual Adept to be admitted by the Convivo
Holmiensis, and it required quite a bit of political manoeuvring
from the Guild of Vulcanus to convince the Guild of Bacchus to
support them against the Guild of Mercury who was against the
admission. Although Haugen is trusted by the Guild of Vulcanus and
accepted by the Guild of Bacchus, several members of the Guild of
Mercury (mainly the Conservatives) distrust him as a potential
Technocracy spy and do their best to avoid him. Levi doesn't care,
and does his best as a link between his tradition and the chantry.
He has decided not to attempt to become a Master of the chantry,
instead concentrating on more important plans, together with Null Pointer.
Levi is responsible for the computers of the chantry. Although
there are one or two personal computers at the Guild of Vulcanus,
he runs the mainframes from his room where he lives among (and
in) them. Normally he is apparently half asleep in a swivelling sofa,
with his right arm linked into a tangle of cables and connectors, his
left hand in a VR-glove and his head covered with a VR-helmet.
Inside the Web he appears as Pyramid, a huge agglomeration of
technology forming a pyramid with a glowing eye of chrome.
Levi has a small kitten, Quantum, who usually sleeps in his lap. She
is apparently the only living being which he shows any affectation
for, and they are inseparable. The weird kitten often behaves as if
she was linked to the Web, and she has an uncanny tendency to do
what Levi wants before even he knows it. Often she just sits and
looks at invisible objects, occasionally touching them with her paw.
She also have the odd tendency to appear in the most inaccessible
places, with no indication of how she got there.
Roleplaying tips: Move your hands as if they were handling
objects or menus in Virtual Reality (put a glove or something on
your right hand, preferably with a few connectors or wires). Look
out into space, without seeing people. Quantum: Play otherworldly
kitten. Chase virtual mice.
Quote: "Look at the screen to the right... see anything yet? There.
This is your new identity."
Concept: Handicapped dreamer.
His computer room is filled with electronics, and contains quite a
few Virtual Adept talismans. Several protect the installation from
being traced or damaged (all fire in the room will be extinguished by
a narrow beam of halone, backup batteries store electricity for
several days etc.). It also ties into a lot of different networks, and
can access files on many government computers.
Most of the inhabitants of the chantry have rarely seen him, and
most regard him as completely insane. The only one he has any real
contact with is Master Nils, who he sometimes silently helps. He
absolutely refuses to engage in conversation, and usually just talks
in single words. Even that is enough to drive him back to his room,
a small chamber on the second floor whose door he always keeps
locked and hidden behind a frayed drapery.
Christoffer is quite busy reading every paper and magazine he can
get his hands upon, scanning for strange events, misspellings or just
patterns in the layout. He has collected a huge amount of clippings
about weird events, which he keeps in jars and piles. He is in fact
studying how reality may malfunction or distort, and what causes
it. He is desperately afraid of saying too much about anything, since
it might cause reality to change. He is hunted by his powerful
Avatar, which manifests as synchronicities and weirdness. He is
uncertain if he is going insane, are about to discover something big
or just used as a plaything for the Powers That Be.
Roleplaying tips: Look nervously at everyone. Fidget a bit if
someone looks at you, and try to avoid their gaze. Don't speak.
Quote:
Concept: Lazlo from "Real Genius"
The older mages from the previous chantry has mainly left or died
off (their previous Nämdeman, Chris Fjällström, died of an overdose
heroin a few years back). The main goal of the current mages are to
become fully accepted by the chantry, but are forced to
compromise their philosophy and lifestyle. Unfortunately most
members are individualists, and the personal conflicts are slowly
escalating.
Kurt grew up in the Klara chantry, and was the son and student of
Chris. When they moved to Convivo Holmiensis he followed and
became apprentice. He was the first of the Children of Bacchus who
managed to become Gesäll and Master, and he had to fight all the
way against traditions and prejudices. This have made him quite
critical against the old rules, and he has several times been cited for
his comments about them. He is not on friendly terms with the
conservative groups in the Guild of Mercury, while the more radical
mages (especially the Virtual Adepts) like him. When his father
died, he was the only Master of the Guild, and automatically
became Nämdeman despite his views of the organisation. He also
became Treasurer due to an accident. The previous Treasurer
(Master Simon Keijser) relinquished his office since he felt that he was not
capable enough, and proposed that somebody with stronger ties to
sleeper society should become taxmaster. Right then Kurt arrived at
the meeting, half an hour late and carrying a pile of money he had
won on Poker. Now he does his best as Treasurer, but he has
realised that the finances of the chantry are almost a joke. He will
need a financial miracle to pay all the bills.
Kurt likes to use magick and to influence society (and the chantry)
on a large scale, but he has noticed that he more and more have
become a politician. To get anything done he always has to argue,
convince and manipulate the other mages, which he really detests.
He has realised that he has become a part of the system he hates,
and he can't break free.
As a mage, he is very skilled at Time and Entropy, and since these
spheres are quite underrepresented at the chantry he has gained
quite a reputation for them. He gladly teaches these spheres, but he
is not a very good pedagogue. Another problem is that time around
him seems to behave irregularly. He can never keep time, he
always arrives too early or too late. No exact measurements of time
around him are possible (which has made him somewhat
unwelcome at the laboratories of the Guild of Vulcanus). The truth
is that he is creating the effects himself, to hide his past. Nobody
suspects anything, but he secretly fears that somebody will
discover some dark secret of his. This secret is apparently so dark,
that he is prepared to do anything to hide it.
Roleplaying tips: Look morose when dealing with chantry or
mundane matters. When having a party or using magick, look
happier and happier, until you become distinctly scary.
Quote: "Calm down everybody... we certainly won't get anything
done this way!"
Concept: Bohemian
Master of Time and Entropy. He often wears an useful talisman: a
pair of very cool sunglasses which always makes sure he can see
well (despite any hangovers or darkness).
Carina became master just recently, after much trouble. She was
handicapped both by her sex, her Guild and her youth, and had
great trouble with the rigid bureaucracy of the chantry. Her early
studies was done at Uppsala
, but to become a Master she had to
work at the chantry. Her thesis (a subtle effect involving Time and
patterns) didn't pass the first time, since she didn't follow the
arcane rules about the exact formalism of a Masters thesis. She
eventually managed (supported by much lobbying from Kurt) to
convince the other Masters, and she became the currently youngest
master of the chantry.
Carina is a very determined woman with unconventional methods.
She completely refuses to follow conventions, which usually leads
to trouble. Her main ambition is to become recognised, but she also
tries to convey her vision of the beauty of life, which she constantly
seeks to express through her magick and music. She sees infinite
beauty and elegance in every breath, and regards living as an
exquisite pleasure and art. Unfortunately she cannot explain it very
well outside music, and few of the mages at the chantry
understands her. Her main practical goal is to give Stockholm back
some of the vitality stolen by the Technocracy, but she has
gradually begun to realise the magnitude of the task.
Her views on the other mages are mixed. She really likes Kurt, but
dislikes him for his involvement in politics and intrigue. She
regards Peter as a whining brat without knowledge and control. She
also has a long standing grudge against the Guild of Mercury,
especially the Magister, since her fight for her thesis.
She is also in contact with a group of mages known as the Children
of Odin (Odins Barn), a group of asatru-mages near Uppsala. She is
in fact a partial member of their circle, something she carefully
hides from the rest of Convivo Holmiensis. The Children are one of
the few groups of mages she feels truly understands the beauty of
life, and there she can show her true self without having to follow
the unspoken conventions of her chantry. She has also learned
some blood based Life magick from them. Its certainly not like the
Swedenborgian theories taught at the chantry.
Alkibaldes is an impressive ara-parrot. He attentively listens to
everything said in the vicinity, and happily repeats the most
embarrassing or stupid utterances, usually when the originator is
present. Alkibaldes and Nero dislike each other intensely, and the
parrot often taunts the big dog which snaps at it at every
opportunity.
Roleplaying tips: Speak your mind about anything. Use big,
dramatic gestures, preferably accompanied by music or sound
effects. Alkibaldes: Look sharply at everyone, and never give up a
stare-down contest. When you feel people are ignoring you, attract
their attention by screeching or retelling something stupid they
have said.
Quote: "Do you feel it? Do you feel how the rhythm reverberates
within your cells? Do you feel how it resonates with power and
life?"
Concept: Radical Musician
Adept of Time and Life. Her synthesiser is a talisman, able to do
fantastic sound effects and distortions of sound.
Peter is an Orphan mage. He grew up in a completely normal and
boring middle class family in the suburbs, and revolted violently as
a teenager. He did just everything he could to rebel against society,
and became juvenile delinquent just to show how little he cared.
Apparently he awoke when a few of his "friends" forced him into a
bad LSD trip. Suddenly he saw through all the illusions around him,
and realised that behind the comfortable confines of normal reality
existed only eternal darkness and chaos. The revelation almost
drove him insane for several days, until he managed to pull
himself together and ask the big question: "So what?".
Soon afterwards he became involved with some occult and
Satanist groups. He slowly came to the conclusion that reality is
just a comfortable illusion erected by people afraid of accepting the
truth. There is no God, no real light and nihilism is the only ethic
which works. He broke out from his old friends and founded his
own sect, Draco Nigris. This sect is more an urban gang than an
occult group, and Peter manipulates its members ruthlessly while
trying to make them understand his vision. The members regard
him as more than a little crazy, but they like his ideas about "Do
what thou wilt" and total freedom.
Kurt discovered the sect on a rave in the southern suburbs, and
alerted the chantry. After much discussion, the leading mages
decided that although Peter was an unsympathetic person, it would
be better to try to make him join the chantry to provide a modicum
of control and maybe even calm him a bit, than leave him and his
friends for the Technocracy to find. Surprisingly Peter accepted the
proposal that he join the chantry, and became formally an
apprentice of Master Kurt. Unfortunately, he didn't become calmer,
he didn't accept the old rules and he certainly wouldn't be
controlled. He is a constant headache and embarrassment of Kurt,
and the Conservatives are openly against his continued
membership. He is the archetypal "Red Painted Apprentice". At the
same time many mages reluctantly admit that Peter has a certain
talent, and that he and his sect is a very good source of information
about underground events in the southern suburbs.
Peter's philosophy haven't become brighter, but he has found a
certain peace in knowing that everything will sooner or later be
destroyed and return to the darkness beyond. Most of people's
fears of the darkness come from the fact that it reveals the truth,
nor that there are many horrors in it. He has tried to explain this to
the Philosophers, but after
realising they just talk over his head he
has ceased to try. Richard has amusedly remarked that the vision
of Peter is exactly the same as the White Brothers: his darkness
which flows through everything is just the same as the divine light
of the One, just seen from a different and tragic perspective. Peter
refuses to comment.
He is an young man around twenty, wearing black clothes and
leather with a silver necklace with a swastika inside a pentagram.
He has long, brown and stringy hair and a short dirty beard.
However, sometimes he appears very proper just to chock people
out of their preconceptions and point out that "Satan hides among
you". He tends to speak in long harangues, perhaps not very well
argumented but with a certain emotional power. Most regard him
as overly theathric and discreetly hope he will grow up fast.
Roleplaying tips: Try to break through all the false illusions around
you to reveal the nastiness beneath. Chock people as much as
possible. Talk in long, meandering harangues about the falseness
and hypocrisy of everyone present.
Quote: "You think you are so smart, just because you have read a lot
of fucking books, eh? Well, I'm going to tell you, mister Magister,
that they aint worth shit! One day they will burn, just like
everything else, including this senile chantry, and only ashes and
smoke will remain! What will you do then?!"
Concept: Rebellious Nihilist
Peter uses a lot of Entropy and Spirit, but he isn't good at it.
He has been librarian for almost all of his life, and almost never
leave the library or the chantry. He feels that everything outside is
threatening, chaotic and dangerous, and wants to return to his dear
books, keeping everything as it should be. Changes will not be
allowed, and although he is rather shy he will not hesitate to make
people leave the library if they disturb it, make noise or bring
electrical devices (they are not allowed in the library due to old
rules).
The Henriksson brothers and Göran has secretly removed all
evidence of the illegal activities of the late Alderman Prahler from
the library, and hidden it in a locked cabinet in the librarian's
office. Göran certainly don't want anybody to upset the natural
order of the chantry by claiming the Alderman was a traitor. In the
same vein he has discreetly hidden or "lost" other dangerous
documents or books, especially those dealing with the renegade
Rosicrucians (Master Söderberg knows about it, but remains silent).
Roleplaying tips: Hunch a bit, look short-sighted and speak very
softly. Look nervous around women.
Quote: "Lets see now... yes, here it is. "Steganographia" by
Tritheimus. You have to sign for it here..."
Concept: Shy Bookworm
Charles has been laboratorymaster for a long time, and knows more
about magick and its methods than many of the mages. He also
knows exactly what the mages are doing and a fair number of the
secrets of the chantry. But he is still very loyal, and wont tell
anybody unless its very important. Somebody who befriends him
might gain much valuable information about just about anything.
Roleplaying tips: Remain in the background, quietly drawing
hermetic circles or washing the temple floor. Sometimes discreetly
provide a mage with exactly the kind of tool he needs. Mutter a bit
about the mess they leave.
Quote: "Next time, try using the sulphuric chalk instead. It has the
same correspondences and won't leave stains".
Concept: Old Janitor
Roleplaying tips: Tell jokes and stories, while shouting orders at
your relatives. Fill out the chair as much as possible.
Quote: "Have you heard the one about the priest and the fisherman?
Sten! Bring some more bottles!... where was I? Yes, the priest..."
Concept: Patriarch
Essence: Primordial
Nature: Visionary
Demeanour: Jester
Cabal: Philosophers
The Gesälls Simon and Adolf Henriksson
The alchemist Henriksson brothers are pupils of the late Master
Prahler. He begun training the brothers, but died before finishing
their education. After his death the brothers inherited his books,
talismans and materials, something which has led to eternal
quarrels between them. Both are in their fifties, and still fight just
like small children over petty disputes.
Simon
Roleplaying tips: Be open and easy-going, always ready to
calm people down and talk to them (except Adolf).
Quote: "According to my research, the technomancers are using the
new dental health plan to spread some kind of ribonuclease
inhibitor in the schools. Don't ask me why. My analysis of the
fluoride drinks shows..."
Essence: Dynamic
Nature: Architect
Demeanour: Mediator
Cabal: Philosophers, Anti-Technomancers
Adolf
Roleplaying tips: Remain
silent and slightly aloof. When both brothers talk, they use ironic
courtesies and veiled insults at each other.
Essence: Questing
Nature: Architect
Demeanour: Fanatic
Cabal: Philosophers, Conservatives
The Guild of Vulcanus
The Guild has close ties to the Ulv family, and several members of
the family have been mages and many exhibit at least some signs
of the Gift. Unlike the Guild of Mercury the Guild of Vulcanus
function quite well, the members support each other and their
Mastermechanicus, they protect the chantry and fight the
Technocracy. Their main weakness is that the members are more
practical than magickal, and that much of their work is closer to
engineering and manipulating public opinion than magick.
Mästermechanicus Maud Juthling
Maud is an impressive woman apparently in her forties, with a
freckled face, black hair and built like a bear. Her demeanour is
forceful, brusque and she always speaks her mind, often to the
despair of more political mages. To make things worse, her views
are radical and politically incorrect.
Essence: Questing
Nature: Caregiver
Demeanour: Bravo
Cabal: Anti-Technomancers
Weaponsmaster Mats Ulv
Mats was about to start a promising military career when he felt
his family and the chantry calling to him. He returned, and Maud
decided he had the potential to become an excellent
Weaponsmaster. Unfortunately, Mats turned out to be less than a
good mage, and never managed to advance very far. However, he
was awarded the office, and has turned out to be a good
Weaponsmaster despite his weak magick.
Essence: Questing
Nature: Fanatic
Demeanour: Director
Cabals: Anti-Technomancers, Individualists
Master Nils Ulv
Nils is a middle-aged man with glasses hanging precariously on his
nose, grey hair and his pockets full of tools, instruments or
documents. He is constantly on the watch for the Technocracy and
its nefarious schemes, wherever or whatever they may be. He has
discovered how the Technocracy plan to drain the Old City of
Quintessence through a new system of railway tracks, the real
reason they are fluoridating the water, the dangers of radiation
from power lines, what chemicals are put in the junk food and how
they use television to brainwash people. In fact, he is completely,
clinically insane. However, while most other mages think he is a
trifle too paranoid, they haven't realised this. His predictions and
theories are far too often right.
Essence: Dynamic
Nature: Paranoid
Demeanour: Visionary
Cabal: Anti-Technomancers
Master Lars-Erik Ulv
Lars-Erik looks like the archetypal senior engineer, and usually
dresses in lab coat or a grey suit. He is hyperactive, always
planning his latest project and telling anybody willing to listen
about his theories, wildly gesticulating with his unlit pipe (he only
smokes when in deep thinking). He is also the representative from
the Convivo Holmiensis when dealing with the School of Polhem,
which he occasionally secretly meet at the Royal Institute of
Technology. Both sides find these meetings quite enjoyable, since
they have the chance of demonstrate their ideas and don't feel the
pressure of their superiors to conform to the party line.
Essence: Dynamic
Nature: Visionary
Demeanour: Visionary
Cabals: Anti-Technomancers, Individualists
Gesäll Levi Haugen (Pyramid)
Levi is a young man around 30, with long dark hair and deep,
brown eyes which are always in shadow. He usually dresses quite
informally in dirty jeans and t-shirts. His right lower arm is an
advanced prosthesis, and he often disconnects his hand and links it
directly into his computers instead. Levi was on his way to become
an engineer when an accident cut off his arm. He became involved
in some early experiments with myoelectrical prothesises and
biofeedback. During these experiments he learned not only how to
control his arm but also how to control other machines in his
vicinity. The Virtual Adepts noticed him, and snatched him away
from Iteration X. He has since then been involved in research on
better prothesises and development of simple cybernetics.
Essence: Dynamic
Nature: Director
Demeanour: Survivor
Cabal:I Individualists
Apprentice Christoffer Ryger
Ryger is a (former) apprentice of Master Nils. He is a silent young
man with an unkempt appearance and a furtive, scared demeanour.
He is seldom seen except at nights, when he might be surprised
prowling the corridors of the chantry with a pile of papers. Usually
he quickly darts to his room and locks the door if seen.
Essence: Primordial
Nature: Visionary
Demeanour: Loner
Cabal: Individualists
Guild of Bacchus
The Guild of Bacchus is the newest guild, and has so far not been
able to fit in very well. Originally the Children of Bacchus (Cult of
Ecstasy) had their own chantry, located in the bohemian quarters of
the city. But during the 60's the Technocracy drove them away,
demolished the area and built their own city-core. The homeless
mages were invited by Prahler to the Convivo Holmiensis, and
joined the chantry as the Guild of Bacchus in 1970. After the death
of Prahler the Guild have struggled to retain its status and
acceptance against the conservative forces of the chantry.
Nämdeman Kurt Fjällström
Kurt is a middle aged man with a tired appearance. Using simple
Life magick he keeps himself somewhat in shape, but he is feeling
rather worn out. He has long brown hair in a horse-tail, a very high
and pale brow and he usually dresses in black, all which combine to
give him an impressive, moody appearance.
Essence: Dynamic
Nature: Rebel
Demeanour: Bon Vivant
Cabals: Individualists, Politicians
Master Carina Edgarth
Carina is a striking woman; she has long blond hair, a laughing face
and is almost a head taller than most people around her. She
usually wears colourful clothes, their colours changing depending on
her mood. Her familiar, a parrot named Alkibaldes, usually perches
shoulder.
Essence: Primordial
Nature: Architect
Demeanour: Bon-Vivant
Cabal: Individualists
Apprentice Peter Svec
Peter is one of the least liked mages of the chantry. The only reason
for his membership was that the mages wanted to keep a close eye
on him.
Essence: Dynamic
Nature: Conniver
Demeanour: Deviant
Cabal: Individualists
Important Acolytes
Most servants and other staff of the chantry come from the Ulv family ,
who has served (or been) the mages for generations. They all have a
quite distinctive look, with black hair, bushy eyebrows and yellow eyes
(except for the Weaponsmaster, of course), and are generally clannish.
Many show small signs of magickal or paranormal abilities, and normal
people usually find them both disturbing and odd.
They regard the chantry as a family matter, and tend to ignore or
conveniently misunderstand orders from outsider mages they don't like.
Librarian Göran Ulv
Göran is the Librarian. He is a small, pale man with spectacles who
more or less lives inside the library, where he lovingly tends the
books. He speaks very softly, and dislikes all forms of noise. Heavy
sounds make him start. He is distinctly nervous around women,
especially bossy ones like Maud Juthling.
Nature: Traditionalist
Demeanour: Caregiver
Cabal: Conservatives
Laboratorymaster Charles Husman
Charles is the Laboratorymaster, which despite the title is little
more than a janitorial job. His duty is to keep the temple and
laboratories tidy and well stocked with whatever they need. He is a
long man in his late middle ages, usually wearing an apron or frock.
He is very discreet, and seems to know exactly what the mages
need for their experiments and where to find it. He has a
photographic memory of the stores of the chantry of incenses,
herbs, chemicals, ritual utensils and tools.
Nature: Architect
Demeanour: Conformist
Housemaster Jussi Ulv
Jussi is the patriarch of the Ulv family, a huge old man with a
completely bald head carrying the immense key-ring of his office.
He is respected even by the mages, who often invite him to
discussions dealing with affairs of the chantry. And his relatives in
the Guild of Vulcanus always support him (and vice versa). He is
rather dominant and generally boss around the people of the
chantry, but he is also quite good natured and would never
consciously hurt somebody. Usually he can be found in the kitchen,
drinking beer and giving orders.
Nature: Judge
Demeanour: Director
Cabal: Conservatives
Back to the Convivo Holmiensis PageAnders Sandberg / nv91-asa@nada.kth.se